dat.gui
gtec-demo-framework | dat.gui | |
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42 | 13 | |
245 | 7,320 | |
2.0% | 0.6% | |
4.8 | 0.0 | |
2 months ago | about 1 month ago | |
C++ | JavaScript | |
BSD 3-clause "New" or "Revised" License | Apache License 2.0 |
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gtec-demo-framework
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Fixed/Framerate-Independent Timestep for "pixel-perfect" 2D games?
While the principle in that article is correct it’s unfortunately a lot more complex to solve correctly. See my answers to a similar problem here. You can also check this app
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Confused about sRGB swapchain format, the displayed colors looks wrong
Here are some details that should help. You can also look at this example
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How did they create the grid and its distortions in Geometry Wars? Is there an algorithm for this?
There is also this implementation.
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Making UI Library (OpenGL) in your engine
Take a look at this
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Any ideas why my gl es2 animation is blurry/ghosted? Looks the same if rotation is done in shader or done by directly modifying with vertex attrib pointer. Using egl wayland and gles2
You could try running the samples from the NXP demo framework to see if they show the same behavior. I expect the GLES2.S06_Texturing sample would be easy to see it on.
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Any topics about advanced text rendering?
If op decides to use bitmap fonts for small sizes there is some valuable tips here
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A new build system for C/C++ - lean, statically typed, cross-platform, easily bootstrappable
Well here is a real world large project with 452 packages and 170 applications that run on five operating systems that has been using this since 2014.
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OctaneGUI August 2022 Update
Does it handle DPI properly? If not you might find this useful.
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GUI USING OPENGL
Check this guide
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How can I render textures so that their curves don't look terrible and are smooth?
Maybe this can help.
dat.gui
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A lightweight GUI library for Angular
I created a GUI library, it's very useful for the visual editor and it can be very easy to generate config panel for options. If you don't know about GUI library, maybe you can checkout some other famous open source project ( dat.gui, tweakpane, leva).
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Atomic orbitals viewer
I have looked into the text box issue. I am using a listener on the sliders that update them when switching to a different orbitals. This listener deactivate the ability to change the number in the text box directly. It seems to have been notified already but was never fixed: https://github.com/dataarts/dat.gui/issues/206
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Advice on improving my workflow
In the javascript world, I'd use console logging or dat.gui to solve this problem, but I don't know where to start looking in swift/swiftui or xcode.
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Use Three.js to achieve a cool cyberpunk-style 3D digital earth screen 🌐
[2]. https://github.com/dataarts/dat.gui/blob/master/API.md
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Importing bundled version of dat.gui not found
I am trying to install a bundled version of dat.gui so I can use it client side: https://github.com/dataarts/dat.gui
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Sliderland – Creative coding with 64 HTML sliders
Fun and simple, nice. I'd love to see the raw values presented using something like dat.gui, as well as basic play/pause/step controls.
https://github.com/dataarts/dat.gui
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How to Make a Pure CSS 3D Package Toggle
Before we ditch the use of dat.gui in our demo, let’s have a play with the size of our package. We want to check that our package remains centered while folding and flipping. In this demo, the package has a larger --height and the .scene has a dashed border.
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Is it possible to check if a dat.gui interface is being interacted with?
I was wondering if you could check if a dat.gui interface is being interacted with. I have a hold and drag behaviour in my code that let's me rotate the camera. But there is a situation where I try to change a value in my interface by holding and dragging a sidebar and the camera rotates too.
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Coming soon
Viewing the source for both pages shows a completely different build structure. toolband.com also has the developer name at the top of the file where as tool.army has none of that. The javascript files used are easily found using Google.
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Short demo of how I have been skinning ships
Gui: dat.gui (temporary until I make a proper one)
What are some alternatives?
Vulkan - Examples and demos for the new Vulkan API
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
form - jQuery Form Plugin
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
card - :credit_card: make your credit card form better in one line of code
OctaneGUI - OctaneGUI is a renderer agnostic multi-window multi-platform UI library for C++.
Joplin - Joplin - the secure note taking and to-do app with synchronisation capabilities for Windows, macOS, Linux, Android and iOS.
vulkan-guide - Introductory guide to vulkan.
analytics - Lightweight analytics abstraction layer for tracking page views, custom events, & identifying visitors
Countable - Add live paragraph-, word- and character-counting to an HTML element.