dat.gui
imgui
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dat.gui | imgui | |
---|---|---|
13 | 351 | |
7,314 | 55,570 | |
1.0% | - | |
0.0 | 9.7 | |
about 1 month ago | 7 days ago | |
JavaScript | C++ | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dat.gui
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A lightweight GUI library for Angular
I created a GUI library, it's very useful for the visual editor and it can be very easy to generate config panel for options. If you don't know about GUI library, maybe you can checkout some other famous open source project ( dat.gui, tweakpane, leva).
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Atomic orbitals viewer
I have looked into the text box issue. I am using a listener on the sliders that update them when switching to a different orbitals. This listener deactivate the ability to change the number in the text box directly. It seems to have been notified already but was never fixed: https://github.com/dataarts/dat.gui/issues/206
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Advice on improving my workflow
In the javascript world, I'd use console logging or dat.gui to solve this problem, but I don't know where to start looking in swift/swiftui or xcode.
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Use Three.js to achieve a cool cyberpunk-style 3D digital earth screen ๐
[2]. https://github.com/dataarts/dat.gui/blob/master/API.md
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Importing bundled version of dat.gui not found
I am trying to install a bundled version of dat.gui so I can use it client side: https://github.com/dataarts/dat.gui
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Sliderland โ Creative coding with 64 HTML sliders
Fun and simple, nice. I'd love to see the raw values presented using something like dat.gui, as well as basic play/pause/step controls.
https://github.com/dataarts/dat.gui
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How to Make a Pure CSS 3D Package Toggle
Before we ditch the use of dat.gui in our demo, letโs have a play with the size of our package. We want to check that our package remains centered while folding and flipping. In this demo, the package has a larger --height and the .scene has a dashed border.
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Is it possible to check if a dat.gui interface is being interacted with?
I was wondering if you could check if a dat.gui interface is being interacted with. I have a hold and drag behaviour in my code that let's me rotate the camera. But there is a situation where I try to change a value in my interface by holding and dragging a sidebar and the camera rotates too.
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Coming soon
Viewing the source for both pages shows a completely different build structure. toolband.com also has the developer name at the top of the file where as tool.army has none of that. The javascript files used are easily found using Google.
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Short demo of how I have been skinning ships
Gui: dat.gui (temporary until I make a proper one)
imgui
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Using raylib with Dear ImGui: Game Dev Debugging UI
include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
- Ask HN: Fastest cross-platform GUI stack/strategy
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Immediate Mode GUI Programming
Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
- Nebula is an open-source and free-to-use modern C++ game engine
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Black Triangles
It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:
https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...
DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.
I understand whats happening, but you know sometimes I just want to display a fucking image.
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Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
ImGui is engine/GPU agnostic
Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...
More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y
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Where do I start to learn C++ for a game development
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
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Stretching myself thin with Dear ImGui projects
They use a Dear ImGui, a C++ GUI library.
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PCSX2 Disables Wayland Support
Aside from bugs and driver issues, Wayland has some unfortunate design limitations. For example, Dear ImGui multi-viewports don't work because "Wayland doesn't let application read or write windows positions."
https://github.com/ocornut/imgui/wiki/Multi-Viewports
This is a feature available on Windows, macOS, and of course X11. Making choices like this means desktop Linux becomes even more of a weird island that nobody wants to support.
What are some alternatives?
form - jQuery Form Plugin
wxWidgets - Cross-Platform C++ GUI Library
card - :credit_card: make your credit card form better in one line of code
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
Joplin - Joplin - the secure note taking and to-do app with synchronisation capabilities for Windows, macOS, Linux, Android and iOS.
NanoGUI - Minimalistic GUI library for OpenGL
analytics - Lightweight analytics abstraction layer for tracking page views, custom events, & identifying visitors
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
Countable - Add live paragraph-, word- and character-counting to an HTML element.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
stretchy - Form element autosizing, the way it should be
CEGUI