gpu_clock_stabilizer
GLSL-PathTracer
gpu_clock_stabilizer | GLSL-PathTracer | |
---|---|---|
1 | 1 | |
6 | 1,735 | |
- | - | |
0.0 | 3.1 | |
over 1 year ago | 3 months ago | |
C++ | C++ | |
MIT License | MIT License |
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gpu_clock_stabilizer
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GPU clock stabilizer for consistent GPU profiling on Windows
I've just released a simple GPU clock stabilizer used for consistent GPU profiling on Windows. It allows more deterministic timestamp query results on modern graphics APIs used for calculating elapsed GPU time at the expense of lower performance. For any questions you can find me on twitter.
GLSL-PathTracer
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I’m am an beginner when it comes to openGL, and am thinking about implementation of ray tracing in my engine, and came across compute and mesh shaders. I have a few questions regarding them, so could someone please help me with these?
maybe it's better to start by studying see some good examples such as glsl-path-tracer
What are some alternatives?
ParallelReductionsBenchmark - Thrust, CUB, TBB, AVX2, CUDA, OpenCL, OpenMP, SyCL - all it takes to sum a lot of numbers fast!
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
libcudacxx - [ARCHIVED] The C++ Standard Library for your entire system. See https://github.com/NVIDIA/cccl
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
takedetour - A template (and a sample) for writing tracers on Windows. Based on the Detours library.
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl
OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated
cuda-api-wrappers - Thin C++-flavored header-only wrappers for core CUDA APIs: Runtime, Driver, NVRTC, NVTX.
mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL
C-Path-Tracer - Path Tracer written in C. Made mostly for fun.
framework_shadow_map