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Top 23 C++ Nvidium Projects
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Project mention: Show HN: Open-source GeForce NOW alternative with Stadia's social features | news.ycombinator.com | 2024-05-18
> I’m sure there’s a way to transmit those frames over a network if one was clever enough
Something like Sunshine[1], coupled with Moonlight[2]?
[1] https://github.com/LizardByte/Sunshine
[2] https://github.com/moonlight-stream/moonlight-qt
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TensorRT
NVIDIA® TensorRT™ is an SDK for high-performance deep learning inference on NVIDIA GPUs. This repository contains the open source components of TensorRT.
Extensions: Jan supports extensions like TensortRT and Inference Nitro for customizing and enhancing your AI models.
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jetson-inference
Hello AI World guide to deploying deep-learning inference networks and deep vision primitives with TensorRT and NVIDIA Jetson.
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Years ago I started a collection of convolution optimization resources: https://github.com/mratsim/laser/wiki/Convolution-optimisati...
Also checked and apparently Nvidia Cutlass now supports generic convolutions: https://github.com/NVIDIA/cutlass
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CV-CUDA
CV-CUDA™ is an open-source, GPU accelerated library for cloud-scale image processing and computer vision.
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Project mention: NVIDIA Transitions Fully Towards Open-Source GPU Kernel Modules | news.ycombinator.com | 2024-07-17
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cuda-api-wrappers
Thin C++-flavored header-only wrappers for core CUDA APIs: Runtime, Driver, NVRTC, NVTX.
NVIDIA does have a bunch of FOSS libraries - like CUB and Thrust (now part of CCCL). But - they tend to suffer from "not invented here" syndrome [1] ; so they seem to avoid collaboration on FOSS they don't manage/control by themselves.
I have a bit of a chip on my shoulder here, since I've been trying to pitch my Modern C++ API wrappers to them for years, and even though I've gotten some appreciative comments from individuals, they have shown zero interest.
https://github.com/eyalroz/cuda-api-wrappers/
There is also their driver, which is supposedly "open source", but actually none of the logic is exposed to you. Their runtime library is closed too, their management utility (nvidia-smi), their LLVM-based compiler, their profilers, their OpenCL stack :-(
I must say they do have relatively extensive documentation, even if it doesn't cover everything.
[1] - https://en.wikipedia.org/wiki/Not_invented_here
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isaac_ros_nvblox
NVIDIA-accelerated 3D scene reconstruction and Nav2 local costmap provider using nvblox
Project mention: Robotics and ROS2 Course by University of Eastern Finland | news.ycombinator.com | 2025-01-19 -
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vibrantLinux
A tool to automate managing your screen's saturation depending on what programs are running
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ParallelReductionsBenchmark
Thrust, CUB, TBB, AVX2, AVX-512, CUDA, OpenCL, OpenMP, Metal - all it takes to sum a lot of numbers fast!
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C++ Nvidia discussion
C++ Nvidia related posts
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The Missing Nvidia GPU Glossary
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The Success and Failure of Ninja (2020)
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Show HN: Open-source GeForce NOW alternative with Stadia's social features
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AMD MI300X 30% higher performance than Nvidia H100, even with optimized stack
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Sunshine: HEVC not supported (even though it should)
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Getting SDXL-turbo running with tensorRT
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Playing your PS5 games with almost native quality in HDR on your Deck? Here is how: (For PC too)
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A note from our sponsor - SaaSHub
www.saashub.com | 21 Jan 2025
Index
What are some of the best open-source Nvidium projects in C++? This list will help you:
# | Project | Stars |
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1 | moonlight-qt | 11,623 |
2 | TensorRT | 11,064 |
3 | jetson-inference | 8,062 |
4 | cutlass | 6,038 |
5 | cuml | 4,361 |
6 | onnx-tensorrt | 2,997 |
7 | CV-CUDA | 2,422 |
8 | cccl | 1,384 |
9 | gdrcopy | 923 |
10 | cuda-api-wrappers | 811 |
11 | isaac_ros_nvblox | 487 |
12 | relion | 462 |
13 | yolov5-deepsort-tensorrt | 459 |
14 | dxvk-nvapi | 393 |
15 | deko3d | 340 |
16 | optimus-manager-qt | 233 |
17 | nvidia-system-monitor-qt | 162 |
18 | gl_cadscene_rendertechniques | 157 |
19 | vibrantLinux | 134 |
20 | isaac_ros_apriltag | 119 |
21 | isaac_ros_dnn_stereo_depth | 98 |
22 | ParallelReductionsBenchmark | 74 |
23 | peakperf | 66 |