glslang VS tinyshader

Compare glslang vs tinyshader and see what are their differences.

glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator. (by KhronosGroup)

tinyshader

Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V (by felipeagc)
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glslang tinyshader
6 4
2,829 41
1.0% -
9.4 2.6
6 days ago about 3 years ago
C++ C
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glslang

Posts with mentions or reviews of glslang. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-20.

tinyshader

Posts with mentions or reviews of tinyshader. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2020-12-27.

What are some alternatives?

When comparing glslang and tinyshader you can also consider the following projects:

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

SPIRV-VM - Virtual machine for executing SPIR-V

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

redgpu - The best GPU API in the world. Better than Metal, Vulkan and other garbage.

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

ztorg - Main working repository for zse library, a sandbox utitily for game development or any other interactive program.

360-VJ - Add another dimension to your VJing with the 360-VJ effect pack! Rotate 360 and Fisheye videos, convert 360 and Flat videos to Fisheye. Great for fulldome and immersive VJing.

glslcc - GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang

vk-bootstrap - Vulkan Bootstrapping Iibrary

meson - The Meson Build System

black_hole_shader - This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.