tinyshader
Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V (by felipeagc)
redgpu
The best GPU API in the world. Better than Metal, Vulkan and other garbage. (by redgpu)
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tinyshader | redgpu | |
---|---|---|
4 | 5 | |
41 | 0 | |
- | - | |
2.6 | 0.0 | |
about 3 years ago | over 1 year ago | |
C | C | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tinyshader
Posts with mentions or reviews of tinyshader.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2020-12-27.
- A lightweight, easy to embed HLSL to SPIR-V compiler written in C99
- Tinyshader: a lightweight HLSL to SPIR-V compiler (work in progress)
-
Is there any simple layer (C/C++) which would take care of the long syntactic sugar?
For dynamic shader compilation you can try my HLSL compiler, it's pretty small and easy to integrate: https://github.com/felipeagc/tinyshader
redgpu
Posts with mentions or reviews of redgpu.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-12.
- REDGPU SDK now ships with GPU ray tracing (using RadeonRays 4.1)
-
Building an Open Source GPU
It's probably related to Valve employees attacking me on the Internet when I found out Valve steals Microsoft's DirectX 12 features for Steam on Linux: https://github.com/redgpu/redgpu/blob/master/Blog/2020_09_09...
What are some alternatives?
When comparing tinyshader and redgpu you can also consider the following projects:
SPIRV-VM - Virtual machine for executing SPIR-V
ProtoInput - Proto Input enables split screen on PC games by hooking Windows functions and redirecting input from multiple keyboards/mice/controllers
ztorg - Main working repository for zse library, a sandbox utitily for game development or any other interactive program.
framework
glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
360-VJ - Add another dimension to your VJing with the 360-VJ effect pack! Rotate 360 and Fisheye videos, convert 360 and Flat videos to Fisheye. Great for fulldome and immersive VJing.
vk-bootstrap - Vulkan Bootstrapping Iibrary