gdsdecomp
smoothing-addon
gdsdecomp | smoothing-addon | |
---|---|---|
26 | 22 | |
1,225 | 455 | |
- | - | |
8.3 | 5.0 | |
20 days ago | 24 days ago | |
C++ | GDScript | |
MIT License | MIT License |
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gdsdecomp
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Godot 4.1 is here, smoother, more reliable, and with plenty of new features
Tools like https://github.com/bruvzg/gdsdecomp exist, which is good if you need to recover your project.
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Godot 4.1 Is Released
The main contributor/developer behind Godot also released a very handy little tool that is capable of fully decompiling anything made with Godot:
https://github.com/bruvzg/gdsdecomp
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How do you guys deal with protecting source code for your game when launch into steam or mobile platform?
It seesm exported game written in GDscript (I havnt tested with c#) is easily reversed into original source code state using tools (e.g. Godot RE Tools from https://github.com/bruvzg/gdsdecomp) and any one can take your source code.
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Shout out to the 5% game devs in this subreddit
With https://github.com/bruvzg/gdsdecomp it might as well be open-source anyway lmao
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I accidentally double click one of my Godot 3.5 project and it automatically open with Godot 4. Any chance I can convert project back to 3.5?
GDRE Tools, if you still have an exported artifact
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Godot Universal Mod Manager - manage and create mods for any Godot game with no changes to its code
Sounds like a job for GDRE Tools :)
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How Dome Keeper focuses on systems that feed into one another
unforunately godot games are unprotected by default. vast majority of godot games can be decompiled (and recompiled!) by gdsdecomp.
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If you had to develop a game in Python, what engine and tools would you use?
Pyinstaller has a single-executable option though, right ? As for reverse engineering, not sure that a godot game would be that much harder to decompile compared to pyinstaller, see example.
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PSA: In 4.0, exported builds contain your code comments.
You should all try this: https://github.com/bruvzg/gdsdecomp
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hi, can anyone help me with extracting .pck files?
Try this
smoothing-addon
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Player Movement is very jittery, unsure why
I have been tearing my hair out trying to figure out this issue. This problem seems to have come up suddenly, but I'm not sure where I went wrong here. I don't think it's a physics related issue as this plugin (https://github.com/lawnjelly/smoothing-addon/blob/4.x/README.md) doesn't seem to help.
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Godot 4.1 is here, smoother, more reliable, and with plenty of new features
Speaking of smoothness, are there any plans to somehow integrate lawnjelly's excellent smoothing-addon to Godot core? In my opinion pretty much every game needs to use that addon.
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Why doesn't Godot have physics interpolation yet?
I've found that there's an addon for 3.x and 4.x that adds physics interpolation, which is great, but it's clunky to have to introduce another node for every visual physics object, as well as having to rework the scene tree since visuals can no longer be children of their parent physics objects. I've also discovered that it fixes large jitters but not small jitters, which seems like an improvement until you set your max FPS equal to your physics FPS, and realize things still can be SOOO much smoother.
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3D stutter on extremely simple scene (Godot v4.0.2)
There's a smoothing addon that can help with this issue, in my personal projects I've just been using this since I'm not currently using rigidbodies.
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4.0.1.stable Y Sort on Node2Ds works in editor but not in game
But, you mentioning the sprite moving and not the CharacterBody2D inspired me to dig into my player scene more and found out that the "Smoothing2D" addon I was using was the culprit (https://github.com/lawnjelly/smoothing-addon/issues/31)
- 2D movement with physics looks 'laggy'
- Confused about fluid motion on html5, frames per second and v-sync
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Godot 4 and Physics Interpolation
The smoothing addon by lawnjelly has a 4.x branch so you can use it: https://github.com/lawnjelly/smoothing-addon/tree/4.x
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PSA: Godot 4 has many issues with pixel perfect games
in 3: enable physics interpolation in editor settings in 4: download lawnjelly smoothing addon for 4.x
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What happened to physics interpolation in Godot 4.0?
4.0 doesn’t offer physics interpolation from what I can tell, at least for 2D. Try this addon, it works for 2D and 3D and I’ve heard plenty of great things
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
realtime-network-sync-godot
UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
openscad-graph-editor - OpenSCAD Graph Editor
MDFramework - A multiplayer C# game framework for Godot 3.4 Mono.
godot-wasm - Interact with WebAssembly modules from Godot
STANNcam - An easy to use camera object for Gamemaker studio, with options to change game and GUI resolution independently, and upscale pixelart
gdext - Rust bindings for Godot 4
godot-smoother-node - A Godot node type that smoothes scene nodes' movements by interpolating between _physics_process steps.
GodotSteam - An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine.
godot-docs - Godot Engine official documentation