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It seesm exported game written in GDscript (I havnt tested with c#) is easily reversed into original source code state using tools (e.g. Godot RE Tools from https://github.com/bruvzg/gdsdecomp) and any one can take your source code.
Rewrite in C#, and use an obfuscator on the DLL. You can also write some parts in C++ as many variable and function names are forgotten when compiling. You should also encrypt the PCK, and see if you can embed it. If it's embedded, you can make it more annoying to deal with by packing it with https://upx.github.io/