How do you guys deal with protecting source code for your game when launch into steam or mobile platform?

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  • gdsdecomp

    Godot reverse engineering tools

  • It seesm exported game written in GDscript (I havnt tested with c#) is easily reversed into original source code state using tools (e.g. Godot RE Tools from https://github.com/bruvzg/gdsdecomp) and any one can take your source code.

  • upx

    UPX - the Ultimate Packer for eXecutables

  • Rewrite in C#, and use an obfuscator on the DLL. You can also write some parts in C++ as many variable and function names are forgotten when compiling. You should also encrypt the PCK, and see if you can embed it. If it's embedded, you can make it more annoying to deal with by packing it with https://upx.github.io/

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    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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