Why doesn't Godot have physics interpolation yet?

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  • smoothing-addon

    Fixed timestep interpolation gdscript addon for Godot Engine (version 3.2 or later)

  • I've found that there's an addon for 3.x and 4.x that adds physics interpolation, which is great, but it's clunky to have to introduce another node for every visual physics object, as well as having to rework the scene tree since visuals can no longer be children of their parent physics objects. I've also discovered that it fixes large jitters but not small jitters, which seems like an improvement until you set your max FPS equal to your physics FPS, and realize things still can be SOOO much smoother.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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