Godot 4.1 is here, smoother, more reliable, and with plenty of new features

This page summarizes the projects mentioned and recommended in the original post on /r/godot

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  1. Godot

    Godot Engine – Multi-platform 2D and 3D game engine

    Paging /u/godot_clayjohn - are you able to provide any updates as to whether the "HDR supported in 2D" rendering pipeline work proposed in Issue #62110 will be scoped for 4.2? If not, do you know what kind of timeline is expected for this feature based on the required work? Thanks again for all your continuing efforts, and congratulations to everyone involved on the release of 4.1!

  2. SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

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  3. gdsdecomp

    Godot reverse engineering tools

    Tools like https://github.com/bruvzg/gdsdecomp exist, which is good if you need to recover your project.

  4. smoothing-addon

    Fixed timestep interpolation gdscript addon for Godot Engine (version 3.2 or later)

    Speaking of smoothness, are there any plans to somehow integrate lawnjelly's excellent smoothing-addon to Godot core? In my opinion pretty much every game needs to use that addon.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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