Godot 4.1 is here, smoother, more reliable, and with plenty of new features

This page summarizes the projects mentioned and recommended in the original post on /r/godot

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
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SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
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  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • Paging /u/godot_clayjohn - are you able to provide any updates as to whether the "HDR supported in 2D" rendering pipeline work proposed in Issue #62110 will be scoped for 4.2? If not, do you know what kind of timeline is expected for this feature based on the required work? Thanks again for all your continuing efforts, and congratulations to everyone involved on the release of 4.1!

  • gdsdecomp

    Godot reverse engineering tools

  • Tools like https://github.com/bruvzg/gdsdecomp exist, which is good if you need to recover your project.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • smoothing-addon

    Fixed timestep interpolation gdscript addon for Godot Engine (version 3.2 or later)

  • Speaking of smoothness, are there any plans to somehow integrate lawnjelly's excellent smoothing-addon to Godot core? In my opinion pretty much every game needs to use that addon.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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