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Paging /u/godot_clayjohn - are you able to provide any updates as to whether the "HDR supported in 2D" rendering pipeline work proposed in Issue #62110 will be scoped for 4.2? If not, do you know what kind of timeline is expected for this feature based on the required work? Thanks again for all your continuing efforts, and congratulations to everyone involved on the release of 4.1!
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Tools like https://github.com/bruvzg/gdsdecomp exist, which is good if you need to recover your project.
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Speaking of smoothness, are there any plans to somehow integrate lawnjelly's excellent smoothing-addon to Godot core? In my opinion pretty much every game needs to use that addon.