smoothing-addon
Fixed timestep interpolation gdscript addon for Godot Engine (version 3.2 or later) (by lawnjelly)
godot-smoother-node
A Godot node type that smoothes scene nodes' movements by interpolating between _physics_process steps. (by anatolbogun)
smoothing-addon | godot-smoother-node | |
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22 | 2 | |
455 | 84 | |
- | - | |
5.0 | 2.9 | |
26 days ago | 8 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
smoothing-addon
Posts with mentions or reviews of smoothing-addon.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-06.
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Player Movement is very jittery, unsure why
I have been tearing my hair out trying to figure out this issue. This problem seems to have come up suddenly, but I'm not sure where I went wrong here. I don't think it's a physics related issue as this plugin (https://github.com/lawnjelly/smoothing-addon/blob/4.x/README.md) doesn't seem to help.
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Godot 4.1 is here, smoother, more reliable, and with plenty of new features
Speaking of smoothness, are there any plans to somehow integrate lawnjelly's excellent smoothing-addon to Godot core? In my opinion pretty much every game needs to use that addon.
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Why doesn't Godot have physics interpolation yet?
I've found that there's an addon for 3.x and 4.x that adds physics interpolation, which is great, but it's clunky to have to introduce another node for every visual physics object, as well as having to rework the scene tree since visuals can no longer be children of their parent physics objects. I've also discovered that it fixes large jitters but not small jitters, which seems like an improvement until you set your max FPS equal to your physics FPS, and realize things still can be SOOO much smoother.
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3D stutter on extremely simple scene (Godot v4.0.2)
There's a smoothing addon that can help with this issue, in my personal projects I've just been using this since I'm not currently using rigidbodies.
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4.0.1.stable Y Sort on Node2Ds works in editor but not in game
But, you mentioning the sprite moving and not the CharacterBody2D inspired me to dig into my player scene more and found out that the "Smoothing2D" addon I was using was the culprit (https://github.com/lawnjelly/smoothing-addon/issues/31)
- 2D movement with physics looks 'laggy'
- Confused about fluid motion on html5, frames per second and v-sync
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Godot 4 and Physics Interpolation
The smoothing addon by lawnjelly has a 4.x branch so you can use it: https://github.com/lawnjelly/smoothing-addon/tree/4.x
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PSA: Godot 4 has many issues with pixel perfect games
in 3: enable physics interpolation in editor settings in 4: download lawnjelly smoothing addon for 4.x
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What happened to physics interpolation in Godot 4.0?
4.0 doesn’t offer physics interpolation from what I can tell, at least for 2D. Try this addon, it works for 2D and 3D and I’ve heard plenty of great things
godot-smoother-node
Posts with mentions or reviews of godot-smoother-node.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-11.
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Does anyone know why my character is jittering so much?
I've been dealing with this issue a bit in a similar style top-down game, and it seems to be an issue with a lack of physics interpolation in Godot 4. I've been using a smoother addon.
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3D stutter on extremely simple scene (Godot v4.0.2)
There's a smoothing addon that can help with this issue, in my personal projects I've just been using this since I'm not currently using rigidbodies.
What are some alternatives?
When comparing smoothing-addon and godot-smoother-node you can also consider the following projects:
realtime-network-sync-godot
Godot - Godot Engine – Multi-platform 2D and 3D game engine
MDFramework - A multiplayer C# game framework for Godot 3.4 Mono.
STANNcam - An easy to use camera object for Gamemaker studio, with options to change game and GUI resolution independently, and upscale pixelart
godot-docs - Godot Engine official documentation
godot-proposals - Godot Improvement Proposals (GIPs)
gdsdecomp - Godot reverse engineering tools
godot_heightmap_plugin - HeightMap terrain for Godot implemented in GDScript
GodotFakeEmbedded - Godot Fake Run Window Embedded in Editor
smoothing-addon vs realtime-network-sync-godot
smoothing-addon vs Godot
smoothing-addon vs MDFramework
smoothing-addon vs STANNcam
smoothing-addon vs godot-docs
smoothing-addon vs godot-proposals
smoothing-addon vs gdsdecomp
smoothing-addon vs godot_heightmap_plugin
smoothing-addon vs GodotFakeEmbedded