smoothing-addon
Godot
smoothing-addon | Godot | |
---|---|---|
22 | 2,745 | |
455 | 84,515 | |
- | 2.7% | |
5.0 | 10.0 | |
27 days ago | about 23 hours ago | |
GDScript | C++ | |
MIT License | MIT License |
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smoothing-addon
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Player Movement is very jittery, unsure why
I have been tearing my hair out trying to figure out this issue. This problem seems to have come up suddenly, but I'm not sure where I went wrong here. I don't think it's a physics related issue as this plugin (https://github.com/lawnjelly/smoothing-addon/blob/4.x/README.md) doesn't seem to help.
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Godot 4.1 is here, smoother, more reliable, and with plenty of new features
Speaking of smoothness, are there any plans to somehow integrate lawnjelly's excellent smoothing-addon to Godot core? In my opinion pretty much every game needs to use that addon.
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Why doesn't Godot have physics interpolation yet?
I've found that there's an addon for 3.x and 4.x that adds physics interpolation, which is great, but it's clunky to have to introduce another node for every visual physics object, as well as having to rework the scene tree since visuals can no longer be children of their parent physics objects. I've also discovered that it fixes large jitters but not small jitters, which seems like an improvement until you set your max FPS equal to your physics FPS, and realize things still can be SOOO much smoother.
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3D stutter on extremely simple scene (Godot v4.0.2)
There's a smoothing addon that can help with this issue, in my personal projects I've just been using this since I'm not currently using rigidbodies.
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4.0.1.stable Y Sort on Node2Ds works in editor but not in game
But, you mentioning the sprite moving and not the CharacterBody2D inspired me to dig into my player scene more and found out that the "Smoothing2D" addon I was using was the culprit (https://github.com/lawnjelly/smoothing-addon/issues/31)
- 2D movement with physics looks 'laggy'
- Confused about fluid motion on html5, frames per second and v-sync
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Godot 4 and Physics Interpolation
The smoothing addon by lawnjelly has a 4.x branch so you can use it: https://github.com/lawnjelly/smoothing-addon/tree/4.x
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PSA: Godot 4 has many issues with pixel perfect games
in 3: enable physics interpolation in editor settings in 4: download lawnjelly smoothing addon for 4.x
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What happened to physics interpolation in Godot 4.0?
4.0 doesn’t offer physics interpolation from what I can tell, at least for 2D. Try this addon, it works for 2D and 3D and I’ve heard plenty of great things
Godot
- Ask HN: Modern Day Equivalent to HyperCard?
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Tetris Development 1 - Setting Up
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game.
- Web Game Engines and Libraries
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Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
[1]: https://godotengine.org/
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
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Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
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My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
What are some alternatives?
realtime-network-sync-godot
bevy - A refreshingly simple data-driven game engine built in Rust
MDFramework - A multiplayer C# game framework for Godot 3.4 Mono.
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
STANNcam - An easy to use camera object for Gamemaker studio, with options to change game and GUI resolution independently, and upscale pixelart
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
godot-smoother-node - A Godot node type that smoothes scene nodes' movements by interpolating between _physics_process steps.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
godot-docs - Godot Engine official documentation
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
godot-proposals - Godot Improvement Proposals (GIPs)
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/