Godot 4.1 Is Released

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  1. Godot

    Godot Engine – Multi-platform 2D and 3D game engine

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  3. gdsdecomp

    Godot reverse engineering tools

    The main contributor/developer behind Godot also released a very handy little tool that is capable of fully decompiling anything made with Godot:

    https://github.com/bruvzg/gdsdecomp

  4. Pixelorama

    Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!

  5. Lorien

    Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.

  6. Godello

    Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resources)

  7. Arrow

    Game Narrative Design Tool (by mhgolkar)

  8. awesome-godot

    A curated list of free/libre plugins, scripts and add-ons for Godot

    Some more listed here: https://github.com/godotengine/awesome-godot#projects

  9. godot-google-play-billing

    Godot Android plugin for the Google Play Billing library

    There's no post or pre processing stack. You cannot access world normals, motion vectors, depth buffer and such. You can only access the color, by creating a viewport.

    Multiplatform support sucks. Mobile official plugins are dead [0], the package size is way heavier than Unity, you've got performance problems and nothing can assure your game will even be approved in Google Play. Android dev heavily requires plugins (Admob, Play Games), so unless put your game at a fixed price, you're not accomplishing anything. There's also no console support.

    But wait, the Godot leaders made a company called W4 to fix these issues! They'll bring in console support, official mobile plugins, hosted multiplayer and such. But it's an investor funded company, and they stated that they will sell the stuff. Sooo, the "it's free and open source!!!!" advantage over Unity that everyone loves doesn't seem that great now.

    I could talk all day long about Godot issues. But let's just sum it in "It's just Gimp, if compared to Photoshop". It's NOT a "It's just Blender, if compared to Maya".

    I've lost all hope on the project, it's stil years away from reaching feature parity with, at least, Unity 5. But I hope Bevy does better!

    [0] https://github.com/godotengine/godot-google-play-billing

  10. openscad-graph-editor

    OpenSCAD Graph Editor

    Yes.

    OpenSCAD Graph Editor is done with an earlier version and runs on Mac OS, Windows, and Linux:

    https://github.com/derkork/openscad-graph-editor

  11. godot-proposals

    Godot Improvement Proposals (GIPs)

    Godot's issue tracker is very popular! There have been ~4700 issues created this year, more than half of which have been closed, with ~2000 currently open.

    Also of note, there's an open proposal[0] 'Automatically close old issues in a way everyone should be happy with' attempting to deal with the significant backlog.

    [0] https://github.com/godotengine/godot-proposals/issues/3481

  12. raptor-run

    The code behind Quiver's first tutorial for Godot 4

    We have a free tutorial for Godot 4 that takes you from the start to a complete game in about two hours. You can find it here: https://quiver.dev/tutorials/create-your-first-godot-4-game/.

    Disclaimer: I'm the founder of the company that produced this course, but the tutorial is free and the custom assets used in the tutorial are liberally licensed.

  13. godot-xr-tools

    Support scenes for AR and VR in Godot

  14. gdext

    Rust bindings for Godot 4

    Starting with Godot 4.0, they now support GDExtension which allows you to basically write your own game code in C++ (and other languages), then have the engine import your code: https://docs.godotengine.org/en/stable/tutorials/scripting/g.... There is also a set of Rust bindings that utilize GDExtension too: https://github.com/godot-rust/gdext.

    They might be worth looking into.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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the 67th most popular programming language
based on number of references?