OpenSCAD Graph Editor (by derkork)

Openscad-graph-editor Alternatives

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openscad-graph-editor reviews and mentions

Posts with mentions or reviews of openscad-graph-editor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-07-07.
  • Unit is a general purpose visual programming system
    6 projects | | 7 Jul 2024
    I use such tools when I can, and am fascinated with the concept, since it evokes Herman Hesse's _Glass Bead Game_ (from his novel _Magister Ludi) which was a book I remember fondly from my youth.

    Advantages are:

    - discoverability --- it seems pretty easy to arrange all elements in a hierarchy and make them accessible via clicking/revealing

    - no syntax errors --- if things fit together/connect, then it should be a syntactically valid program

    The problem is, it relies on a couple of concepts we don't seem to have a good solution for:

    - What does an algorithm look like?

    - How to deal with an algorithm which is larger than the current screen/window size? (it's all-too easy to have the same sort of problem of a not-wrapped program with lines longer than the current window size and more lines than will fit in a window, and there doesn't seem to be a 2D graphical equivalent of turning on word-wrapping)

    - If programs are broken down into discrete modules, then connected together, one is back to the wall-of-text description which presumably one was trying to escape from, just wrapped up in boxes and connectors

    Two pages with cautionary images are:


    I've been trying to use OpenSCAD Graph Editor: in my own work:

    and the screen grab from there sums up the difficulties pretty well:

  • Enlightenmentware
    22 projects | | 20 May 2024
    Yeah, one of the best programmers I've ever worked with would launch Epsilon (a commercial emacs style editor for various OSs) each morning and then do _all_ of his work from it.

    The closest I come to that is messing emacs keyboard shortcuts when I'm not using a Mac.

    I really wish that there were more programs which completely re-examined all aspects of various tasks _and_ incorporated scripting in a fashion which allows folks to take advantage of it.

    Some of the apps I would consider if putting together such a list:

    - LyX --- billed as a "What You See is What You Mean" Document Processor, v2.4 is looking to be quite promising...

    - TeXshop/TeXstudio --- the former in particular is _very_ nice for folks who aren't able to devote the effort to learning emacs

    - pyspread --- have a spreadsheet where every cell can contain a Python program or SVG graphic is _way_ cool --- I just wish it was as flexible as Lotus Improv/Quantrix Financial Modeler

    - Solvespace --- I wish I could do better with 3D --- usually I fall back to OpenSCAD, esp. now that there's a Python-enabled version: though I often use:

    - TikzEdt/IPE --- I really wish there was a nice graphical front-end for METAPOST/METAFONT (or that the graphical front-end for Asymptote was more flexible)

    On the gripping hand, one has to give props to the Krita folks for making scripting a first-class citizen:

  • Ask HN: Modern Day Equivalent to HyperCard?
    9 projects | | 1 May 2024
    I really wish Livecode hadn't pulled their opensource/Community Edition (and I'd be very glad for someone to do something with that code).

    Gambas is something I keep wanting to try and seems promising.

    I did one small app w/ Python and TKinter, but it was a dense wall of text/code when I was finished and not something I was interested in revisiting. I keep seeing suggestions that Python w/ QT support is supposed to be quite good.

    One unlikely option is Google's Blockly (which I wish had a stand-alone desktop implementation which would make graphical programs), which has a nifty version implementing OpenSCAD:

    which I've used a fair bit. Moving on from there, there is: which has the advantage of encompassing the entirety of OpenSCAD. It's also possible to wrap up Python using

    If you're willing to consider other node/line connection systems two promising options are:


    What sort of coding, on what sort of projects do you want to do?

  • PSChess – A Chess Engine in PostScript
    1 project | | 25 Mar 2024
    The Cube was a gift, and the PS work didn't go that far.

    I found PS pretty inscrutable, esp. the function-filled variant used in Virtuoso, but did manage to get dimension lines coded up (which promptly ran into precision problems which I eventually gave up on).

    OpenSCAD is a lot more approachable, and METAPOST was easy to pick up and make use of:

    Still working through this at:

    and mostly using visual tools (which arguably is limiting me) and and of course, had to throw: into the mix. Still a bit miffed that Nodebox and Processing or maker.js weren't a good fit.

  • Show HN: Flyde – an open-source visual programming language
    12 projects | | 7 Mar 2024
    As a visual person (traditionally trained as a graphic artist), I've wanted this sort of thing for a long while, and I've been trying to use it for 3D.

    Surprisingly, there are multiple specialized tools for this:

    - --- an adaptation of Google's Blockly to OpenSCAD

    - --- wires and nodes, it has the advantage of exposing _all_ of OpenSCAD's commands (the above has a subset)

    - --- a module for using PythonOCC in Ryven --- when I finally succeeded, I found the language inscrutable, even when provided w/ quite nice examples (definitely a failing on my part, not that of the tool)

    - --- it took a long while for the source code for this to be made available, and for a while it had compatibility problems (why was "cube" redefined?) --- probably defunct for political reasons, it had some interesting ideas, in particular the ability to have custom icons for modules

    - --- if memory serves I got hung up by not easily being able to do 3D, and when doing 2D having precision problems (or maybe that was

    and I've been using these tools to make various things:

    (and maybe eventually I'll finish something)

    The problem I've been running into is there doesn't seem to be an answer to the question:

    "What does an algorithm look like?"

    I recently had occasion to mention Herman Hesse's _The Glass Bead Game_ (also published as _Magister Ludi_) and I'll bring it up again --- what is a meaningful graphical representation of a program?

    The Drakon folks argued that there should be one true path but that's not really communicative and I would note that if this was a simple thing it wouldn't be decades since I last saw a physical Flowcharting Template:

    (and it's pretty rare to even see a well-done electronic drawing of a flowchart since Visio made its splash and vanished into the bowels of Microsoft)

    The main problem seems to be one of expressiveness not scaling up well, hence:

    Presumably, one doesn't want to define modules/variables unnecessarily --- but the question becomes where is that boundary?

    If you define too many, then you're back to the "wall of text" which one was trying to avoid (but wrapped up in nice boxes with some lines or shapes), and if one doesn't use them (well, look at the pretty/awful images in the links above).

    Ideally, a well-coded visual program would have a pleasing aesthetic appearance which is expressive and communicates flow and function, and I've tried for that at:

    (though I wish that there was an easy way to export an SVG version of a program)

    I believe that what is needed here is some graphical equivalent to Literate Programming:

    Is there a nice GUI toolkit integration which would allow making a graphical application with this? I have an idea I want to try it which might be a good fit.

  • Was BASIC that horrible or better?
    3 projects | | 23 Dec 2023
    _That_ is a question I want an answer for.

    Currently I am using OpenSCAD Graph Editor: to create programs:

    but the fundamental question which remains unanswered is:

    >What does an algorithm look like?

  • FullControl: Unconstrained gcode design for 3D printers
    3 projects | | 23 Nov 2023

    I've long been frustrated by traditional CAD/CAM, so finally worked up:

    which allows me to use:


    to create joinery:

    which would otherwise be tedious to draw up:

  • How to draw beautiful software architecture diagrams
    17 projects | | 27 Oct 2023
    Yes, unless you're a visually oriented person like myself who is trying to do the programming visually.

    I use:

    to try to design woodworking projects:

    and I'd like to think that I'm managing to keep the visual appearance sufficiently expressive that it is easier to work with than a traditional textual code representation --- jury is still out on that, we'll see when I start re-purposing what I'm working on for odd/even sides, and then then doing the horizontal version of the joinery.

  • Visual Node Graph with ImGui
    18 projects | | 29 Sep 2023
    The problem here is that a fundamental question has not been answered, and as far as I can tell, has not been addressed by any of these visual environments:

    What does an algorithm look like?

    Herman Hesse alluded to this in his novel _The Glass Bead Game_, but despite decades of discussion and work, no one has made a convincing pysical representation of that system.

    I love the concept, and have made some moderately complex attempts, e.g.,:

    it always devolves to screen size being out-paced by problem complexity --- one gets something of an inkling of this at:

    Alternately, one can just break a project down into modules, but then the top-level view becomes the wall of text representation (albeit w/ nice lines or captured into pretty boxes) which one is ostensibly trying to escape.

    I'd love to see someone succeed in this, and I've been using:

    quite a bit, and put a bit of money towards:

  • RPG in a Box: A grid-based, voxel-style game engine built on Godot
    3 projects | | 13 Sep 2023
    I have been very pleased w/ and impressed by:

    and really want to look deeper into it to see if it could be forked to create a version which creates Python code.

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