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godot-google-play-billing discussion
godot-google-play-billing reviews and mentions
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Godot 4.1 Is Released
There's no post or pre processing stack. You cannot access world normals, motion vectors, depth buffer and such. You can only access the color, by creating a viewport.
Multiplatform support sucks. Mobile official plugins are dead [0], the package size is way heavier than Unity, you've got performance problems and nothing can assure your game will even be approved in Google Play. Android dev heavily requires plugins (Admob, Play Games), so unless put your game at a fixed price, you're not accomplishing anything. There's also no console support.
But wait, the Godot leaders made a company called W4 to fix these issues! They'll bring in console support, official mobile plugins, hosted multiplayer and such. But it's an investor funded company, and they stated that they will sell the stuff. Sooo, the "it's free and open source!!!!" advantage over Unity that everyone loves doesn't seem that great now.
I could talk all day long about Godot issues. But let's just sum it in "It's just Gimp, if compared to Photoshop". It's NOT a "It's just Blender, if compared to Maya".
I've lost all hope on the project, it's stil years away from reaching feature parity with, at least, Unity 5. But I hope Bevy does better!
[0] https://github.com/godotengine/godot-google-play-billing
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Is there any working implementation for Godot 4 that allows for IAP on Android/iOS?
https://github.com/godotengine/godot-ios-plugins and https://github.com/godotengine/godot-google-play-billing
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Help with Android In App Purchases (IAP)
Hello, I have downloaded the plugin from https://github.com/godotengine/godot-google-play-billing/releases and I have placed it in res/android/plugins but I don't believe it is working. I am testing it with the following code which never gives any output:
- New to programming, Looking into Android game Development
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Stats
godot-sdk-integrations/godot-google-play-billing is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of godot-google-play-billing is Java.
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