godot-google-play-billing
Godello
godot-google-play-billing | Godello | |
---|---|---|
4 | 17 | |
130 | 747 | |
4.6% | - | |
3.0 | 2.1 | |
15 days ago | 8 months ago | |
Java | GDScript | |
MIT License | MIT License |
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godot-google-play-billing
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Godot 4.1 Is Released
There's no post or pre processing stack. You cannot access world normals, motion vectors, depth buffer and such. You can only access the color, by creating a viewport.
Multiplatform support sucks. Mobile official plugins are dead [0], the package size is way heavier than Unity, you've got performance problems and nothing can assure your game will even be approved in Google Play. Android dev heavily requires plugins (Admob, Play Games), so unless put your game at a fixed price, you're not accomplishing anything. There's also no console support.
But wait, the Godot leaders made a company called W4 to fix these issues! They'll bring in console support, official mobile plugins, hosted multiplayer and such. But it's an investor funded company, and they stated that they will sell the stuff. Sooo, the "it's free and open source!!!!" advantage over Unity that everyone loves doesn't seem that great now.
I could talk all day long about Godot issues. But let's just sum it in "It's just Gimp, if compared to Photoshop". It's NOT a "It's just Blender, if compared to Maya".
I've lost all hope on the project, it's stil years away from reaching feature parity with, at least, Unity 5. But I hope Bevy does better!
[0] https://github.com/godotengine/godot-google-play-billing
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Is there any working implementation for Godot 4 that allows for IAP on Android/iOS?
https://github.com/godotengine/godot-ios-plugins and https://github.com/godotengine/godot-google-play-billing
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Help with Android In App Purchases (IAP)
Hello, I have downloaded the plugin from https://github.com/godotengine/godot-google-play-billing/releases and I have placed it in res/android/plugins but I don't believe it is working. I am testing it with the following code which never gives any output:
- New to programming, Looking into Android game Development
Godello
- Godot 4.1 Is Released
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Base C# Godot 4 Project?
? Godello https://github.com/alfredbaudisch/Godello
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Best way to build a cross platform UI using CSharp?
Yeah that is my point I am struggling with. Flutter is a viable solution especially I know it does what I want. But look at this: https://github.com/alfredbaudisch/Godello and check out the Godot Editor screenshots. This stuff runs in Web, Desktop and Mobile and even on the Switch (which I do not need).
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Godot for Rich Client Applications?
Godello
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A WIP trello like todo plugin for godot.
Or https://github.com/alfredbaudisch/Godello But inside of a project would actually be nice too
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Godot 4.0 development enters feature freeze ahead of the first beta
For desktop and mobile apps, it could work.
For example, here is kanban PoC made by someone:
https://github.com/alfredbaudisch/Godello
But for web, that could be too much for browsers to handle. Godello loading at webbrowser has only some time watching at spinner, when you have fast Internet connection, loading about 10 MB of code, WASM etc.
But when I tried to save Godot 3D game example to HTML5, and load it to webbrowser, Chromium etc browsers can not handle that much data.
Some webbrowser users have slow connections. If there are many users, they start to complain webpages loading too slowly. With Godot everything is browserside, and generated with save button, from that it's hard to move anything to serverside.
But if you instead code frontend and backend with Javascript, it's possible to move more of frontend Javascript code to run serverside.
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Hopefully with all the Unity refugees joining us this becomes way less of an issue
My project Godello is a clone of Trello made with Godot, which makes use of everything available in Godot regarding UIs and it has a database of boards, lists and cards: https://github.com/alfredbaudisch/Godello
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Godot for GUI
Godello. Trello inspired kanban board, powered by an online real-time collaborative backend. Opensource. https://github.com/alfredbaudisch/Godello
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Now OPEN-SOURCE! Dynamic Inventory System & UI for Godot (fully dynamic, infinite scrolling, item categories, equipment slots, w/ item database) - inspired by the Zelda Breath of the Wild inventory UI
Check my other Godot UI project, Godello: https://github.com/alfredbaudisch/Godello
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I'm writing a book about Business Software Development with Godot (data-oriented software with databases, APIs and Websockets, plus Apps and Tools)
Interesting, I never had problem with that. Which OS are you using? I received reports that on MacOS even 3.4 and 4.0 have blurry fonts. Can you run this to see if it's blurry for you? https://github.com/alfredbaudisch/Godello
What are some alternatives?
PGSGP - Play Games Services plugin for Godot Game Engine - Android
Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.
gdsdecomp - Godot reverse engineering tools
vodon-pro - Vodon Pro is a video player designed for esports coaches to review footage of players.
raptor-run - The code behind Quiver's first tutorial for Godot 4
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
gdext - Rust bindings for Godot 4
godex - Godex is a Godot Engine ECS library.
Arrow - Game Narrative Design Tool
react-native-desktop-qt - A Desktop port of React Native, driven by Qt, forked from Canonical
Lorien - Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.
godot-texture-painter - A GPU-accelerated texture painter written in Godot 3.0