Godot 4.0 development enters feature freeze ahead of the first beta

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • godot-proposals

    Godot Improvement Proposals (GIPs)

    Godot is effectively not accepting contributions, and masquerades as open source. List comprehension, one of the most sought-after features and requested by dozens of people, is repeatedly undermined by maintainers, because they happen to dislike the syntax. Godot offers nothing similar in terms of processing arrays, so it makes any code involving them ugly and more complex than it needs to be.

    There was even a pull request implementing this feature opened, but they claim the assigned maintainer just didn't have the time to review it yet (over 5 years!). One person can effectively stall all progress out of spite. That's no way to run an open source project.

    Just look at this discussion: https://github.com/godotengine/godot-proposals/issues/2972

  • sdk

    Core functionality needed to create .NET Core projects, that is shared between Visual Studio and CLI (by dotnet)

    Does Godot's implenetation of C#/.net include the .net temeletry?

    https://github.com/dotnet/sdk/issues/14556

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  • Godello

    Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resources)

    For desktop and mobile apps, it could work.

    For example, here is kanban PoC made by someone:

    https://github.com/alfredbaudisch/Godello

    But for web, that could be too much for browsers to handle. Godello loading at webbrowser has only some time watching at spinner, when you have fast Internet connection, loading about 10 MB of code, WASM etc.

    But when I tried to save Godot 3D game example to HTML5, and load it to webbrowser, Chromium etc browsers can not handle that much data.

    Some webbrowser users have slow connections. If there are many users, they start to complain webpages loading too slowly. With Godot everything is browserside, and generated with save button, from that it's hard to move anything to serverside.

    But if you instead code frontend and backend with Javascript, it's possible to move more of frontend Javascript code to run serverside.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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