freetype2 VS raylib

Compare freetype2 vs raylib and see what are their differences.

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freetype2 raylib
1 399
15 18,907
- -
0.0 9.8
over 1 year ago 5 days ago
C C
BSD 3-clause "New" or "Revised" License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

freetype2

Posts with mentions or reviews of freetype2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-11.
  • Should raw library bindings drop the namespace prefix?
    5 projects | /r/haskell | 11 Dec 2022
    For context, I have written complete bindings to five different C libraries (freetype2, libvorbis, libspng, al, Chipmunk2D) and the question in the title may very well be the last one I have concerning FFI for quite some time. The question originates from the fact that chiphunk strips prefixes, something no other low-level library I've seen does.

raylib

Posts with mentions or reviews of raylib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

What are some alternatives?

When comparing freetype2 and raylib you can also consider the following projects:

X11 - A Haskell binding to the X11 graphics library.

SFML - Simple and Fast Multimedia Library

GLUT - Haskell bindings to GLUT

SDL2 - SDL2 bindings to perl

GCanvas - A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎) https://alibaba.github.io/GCanvas

bevy - A refreshingly simple data-driven game engine built in Rust

free-game - The free game engine

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

hayland - DEPRECATED Haskell bindings for the Wayland library

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

OpenGL - Haskell bindings to OpenGL

SDL - Simple Directmedia Layer