freetype2
My personal branch of the freetype2 source code (by dagit)
raylib
A simple and easy-to-use library to enjoy videogames programming (by raysan5)
freetype2 | raylib | |
---|---|---|
1 | 399 | |
15 | 18,907 | |
- | - | |
0.0 | 9.8 | |
over 1 year ago | 5 days ago | |
C | C | |
BSD 3-clause "New" or "Revised" License | zlib License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
freetype2
Posts with mentions or reviews of freetype2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-11.
-
Should raw library bindings drop the namespace prefix?
For context, I have written complete bindings to five different C libraries (freetype2, libvorbis, libspng, al, Chipmunk2D) and the question in the title may very well be the last one I have concerning FFI for quite some time. The question originates from the fact that chiphunk strips prefixes, something no other low-level library I've seen does.
raylib
Posts with mentions or reviews of raylib.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-10.
-
Zig! Can you C?
Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",
- Ask HN: Do you know any open source (2D or 3D) asset libraries?
- Raylib – A simple and easy-to-use library to enjoy videogames programming
-
Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
-
Raylib Library For Video Games Programming as Senior Developer
Raylib library
- Advice for managing a group of beginner C programmers, myself included
-
What are some good projects in C for an experienced dev?
Here is a cool C project you could learn from: https://github.com/raysan5/raylib Its an open source game lib.
- Raylib v5.0
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raylib 5.0 is coming November 18, 2023?
Did I miss something or is raylib 5 really coming next saturday? https://github.com/raysan5/raylib/commit/737cd0be7fb009bf837a00847128b00051c5f096
-
Not only Unity...
RayLib (ZLIBL/C/Lua) https://github.com/raysan5/raylib
What are some alternatives?
When comparing freetype2 and raylib you can also consider the following projects:
X11 - A Haskell binding to the X11 graphics library.
SFML - Simple and Fast Multimedia Library
GLUT - Haskell bindings to GLUT
SDL2 - SDL2 bindings to perl
GCanvas - A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎) https://alibaba.github.io/GCanvas
bevy - A refreshingly simple data-driven game engine built in Rust
free-game - The free game engine
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
hayland - DEPRECATED Haskell bindings for the Wayland library
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
OpenGL - Haskell bindings to OpenGL
SDL - Simple Directmedia Layer