freetype2 VS GCanvas

Compare freetype2 vs GCanvas and see what are their differences.

freetype2

My personal branch of the freetype2 source code (by dagit)

GCanvas

A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎) https://alibaba.github.io/GCanvas (by alibaba)
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freetype2 GCanvas
1 2
15 1,856
- 0.0%
0.0 0.0
over 1 year ago about 1 year ago
C C
BSD 3-clause "New" or "Revised" License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

freetype2

Posts with mentions or reviews of freetype2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-11.
  • Should raw library bindings drop the namespace prefix?
    5 projects | /r/haskell | 11 Dec 2022
    For context, I have written complete bindings to five different C libraries (freetype2, libvorbis, libspng, al, Chipmunk2D) and the question in the title may very well be the last one I have concerning FFI for quite some time. The question originates from the fact that chiphunk strips prefixes, something no other low-level library I've seen does.

GCanvas

Posts with mentions or reviews of GCanvas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-06.

What are some alternatives?

When comparing freetype2 and GCanvas you can also consider the following projects:

X11 - A Haskell binding to the X11 graphics library.

raylib - A simple and easy-to-use library to enjoy videogames programming

GLUT - Haskell bindings to GLUT

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

plutovg - Tiny 2D vector graphics library in C

free-game - The free game engine

sharedgl - An OpenGL implementation built for shared memory and networks, enabling 3D acceleration in virtual machines and across devices on LAN

hayland - DEPRECATED Haskell bindings for the Wayland library

Partio - C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio

OpenGL - Haskell bindings to OpenGL

nanovg-zig - A small anti-aliased hardware-accelerated vector graphics library