freetype2 VS free-game

Compare freetype2 vs free-game and see what are their differences.

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freetype2 free-game
1 -
15 64
- -
0.0 0.0
over 1 year ago over 1 year ago
C Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

freetype2

Posts with mentions or reviews of freetype2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-11.
  • Should raw library bindings drop the namespace prefix?
    5 projects | /r/haskell | 11 Dec 2022
    For context, I have written complete bindings to five different C libraries (freetype2, libvorbis, libspng, al, Chipmunk2D) and the question in the title may very well be the last one I have concerning FFI for quite some time. The question originates from the fact that chiphunk strips prefixes, something no other low-level library I've seen does.

free-game

Posts with mentions or reviews of free-game. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning free-game yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing freetype2 and free-game you can also consider the following projects:

X11 - A Haskell binding to the X11 graphics library.

threepenny-gui - GUI framework that uses the web browser as a display.

GLUT - Haskell bindings to GLUT

GLUtil - Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures.

raylib - A simple and easy-to-use library to enjoy videogames programming

diagrams-contrib - User-contributed extensions to diagrams

GCanvas - A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎) https://alibaba.github.io/GCanvas

nehe-tuts - OpenGL NeHe tutorials converted to Haskell

hayland - DEPRECATED Haskell bindings for the Wayland library

diagrams-svg - An SVG backend for diagrams

OpenGL - Haskell bindings to OpenGL

hip - Haskell Image Processing Library