dxwrapper
bgfx
dxwrapper | bgfx | |
---|---|---|
33 | 71 | |
1,119 | 14,383 | |
- | - | |
9.4 | 9.3 | |
about 9 hours ago | about 22 hours ago | |
C | C++ | |
zlib License | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dxwrapper
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SimCity Classic - Guide to Installation (Windows / DOSBox)
Then, download this and place the files inside the game directory (C:\Program Files\Maxis\SimCity Classic).
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Ask HN: Best way to play old games that require Windows 98/XP?
There's also dxwrapper that implements old DirectDraw/3D interfaces with newer D3D9 api for better compatibility with newer Windows versions:
https://github.com/elishacloud/dxwrapper
- Porting IV renderer from DX9 to DX11. Is it possible?
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DON'T buy "The Space Bar" (1997) re-release on Steam!
FYI: The Space Bar re-release features Elisha Riedlinger's DxWrapper (https://github.com/elishacloud/dxwrapper), whose config file is otherwise stock with just FullScreen enabled. I strongly believe they didn't properly test it.
- Linux genuinely gives me less issues than Windows
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RTX Remix?
RTX Remix uses a custom d3d9.dll though so you additionally need another wrapper such as https://github.com/elishacloud/dxwrapper to customize which dll should be loaded since by default d3d8to9 uses the default system file which will result in translated calls not being redirected to the path tracer used by Remix.
- RADV Lands Shader Caching For Graphics Pipeline Libraries
- playing Diablo 1 on windows 7. how do I fix the colors?
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I just got GTA IV: Complete Edition on Steam. Do I HAVE to downgrade or can I play as is?
If you have a GPU that supports DXVK (Basically it forces DXVK to run the game in Vulkan intsead of it's usual DirectX 9, which the DX9 version hates GTA IV and while GTA IV hates DX9 back) and has more than 2GB of VRAM (DirectX Vulkan), then I HIGHLY recommend it: https://github.com/doitsujin/dxvk/releases (Use this guide to install it: http://ant-sh.blogspot.com/2020/07/gta-4-stutter-choppiness-fix.html. If you want aliasing AND DXVK, use this guide: http://ant-sh.blogspot.com/2021/01/antialiasing-with-dxvk-and-gta-iv.html. If your GPU doesn't support Vulkan, use DxWrapper: https://github.com/elishacloud/dxwrapper/releases).
- L.O.K. Blood Omen 2 RTX Remix
bgfx
- WebKit Switching to Skia for 2D Graphics Rendering
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Is it possible and realistic to learn independent of an API?
Sort of, I'd recommend a modern higher level API. I'm not sure what the current recommended ones are (probably bgfx), but assuming the wrapper is "low level enough", then the concepts you learn are still going to apply.
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Ask HN: Released games built on FOSS engines?
https://github.com/bkaradzic/bgfx for just that FOSS intermediate rendering library (includes Minecraft)
- Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
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The Ultimate Cross-Platform Rendering Engine?
BGFX: Pretty mature and easy to use with many backends.
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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Best graphics libraries for game development that are compatible with Apple Metal API?
bgfx. I have not used it, but I have heard good things about it.
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
There's kind of a lack of this for C++ in 3D, I think it's often due to the necessity of a secondary scripting language in game engines with C++, which isn't necessarily needed in Java or C#. SFML is like that (but also 2D), Godot is similar (but more geared towards 2D). Ogre3D is an actual engine like I mentioned earlier, not sure how easy it is to use. Cocos2d is higher level, but is also 2D only. I'm not fond of SDL, it feels like a windowing library with slow old school immediate mode stuff attached, so it ends up not being good at the rest of the tacked on things. SDL is popular as a windowing library, and it's why you see it used everywhere (but the most notable uses of it aren't using their drawing capabilities), I often see bgfx thrown around, and for you it might be a good choice, though I have no experience with it.
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Is it a crazy idea to create a 3D operating system?
Another route could be using an abstraction over Vulkan (faster, more efficient, more difficult): bgfx, dawn, magma, or wgpu (Rust).
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The update we all want but will never get
now, java is actually quite a performant language and even if its not most of the performance bugs in mc are due to it being single threaded, inefficient chunk generation and optimizing, and it built ontop of opengl WHICH isn't much of a performance hit but its still ehh idk it doesn't matter that much (NOW SWITCHING THE GAME TO AN ENTIRELY DIFFERENT GRAPHICS API WOULD SUCK ASS TO DO (and vulkan is quite verbose :))) (AND also bgfx would probably be better due to it being an abstraction layer ontop of all the graphics apis so minecraft could target many depending on your platform (and also bedrock used to (or still does i dont know) use bgfx before they switched to just two (IF IM READING MC WIKI RIGHT BECAUSE IM NOT ENTIRELY SURE IF THEY USE BGFX STILL ?? SO THEY COULD STILL BE TARGETING MULTIPLE YET THEY JUST WROTE THEIR NEW SHIT BAD IDK))
What are some alternatives?
d3d8to9 - A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
d8vk - Direct3D 8 to Vulkan translation for DXVK!
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
dgVoodoo2 - Glide/DirectX implementation on D3D11/12
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
Ultimate-ASI-Loader - ASI Loader is the tool that loads custom libraries with the file extension .asi into any game process.
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs.
sokol - minimal cross-platform standalone C headers
DDrawCompat - DirectDraw and Direct3D 1-7 compatibility, performance and visual enhancements for Windows Vista, 7, 8, 10 and 11
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2