rgl VS 3d-game-shaders-for-beginners

Compare rgl vs 3d-game-shaders-for-beginners and see what are their differences.

rgl

rgl is a 3D visualization system based on OpenGL. It provides a medium to high level interface for use in R, currently modelled on classic R graphics, with extensions to allow for interaction. (by dmurdoch)
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rgl 3d-game-shaders-for-beginners
1 12
84 17,083
- -
8.1 0.0
10 days ago 11 months ago
C++ C++
GNU General Public License v3.0 only BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rgl

Posts with mentions or reviews of rgl. We have used some of these posts to build our list of alternatives and similar projects.

3d-game-shaders-for-beginners

Posts with mentions or reviews of 3d-game-shaders-for-beginners. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-01.

What are some alternatives?

When comparing rgl and 3d-game-shaders-for-beginners you can also consider the following projects:

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.

skia-opengl-emscripten - DEPRECATED! ~~C++ HTML/CSS UI. Supports subset of HTML/CSS. Based on chromium/cobalt.foo without JavaScript overhead. Uses SKIA 2D graphics library. Can be used to build UI for cross-platform app, game or website. Can support browser as HTML5 web framework or WebGL UI renderer.~~

tinyrenderer - A brief computer graphics / rendering course

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

SHADERed - Lightweight, cross-platform & full-featured shader IDE

crosscore_dev - crosscore is a portable C++ library for graphics programming

Granite - My personal Vulkan renderer

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

OpenSubdiv - An Open-Source subdivision surface library.