directx12-seed VS DirectXShaderCompiler

Compare directx12-seed vs DirectXShaderCompiler and see what are their differences.

directx12-seed

✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling. (by alaingalvan)

DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. (by microsoft)
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directx12-seed DirectXShaderCompiler
1 33
112 2,916
- 0.9%
10.0 0.0
almost 2 years ago 5 days ago
C++ C++
The Unlicense GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

directx12-seed

Posts with mentions or reviews of directx12-seed. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-30.
  • Learning DirectX 12 in 2023
    13 projects | dev.to | 30 Jan 2023
    I’ll be honest, this also was nice - but didn’t do a good job of explaining relationships between parts of the pipeline. It’s likely because they also have a book you can buy that goes into more detail. I also had issues spinning up the directx12-seed repo. Since my PC / graphics card doesn’t support all the DX12 features (like raytracing), the app would error out instead of running. As someone new to DirectX 12, stuff like this is an immediate productivity killer.

DirectXShaderCompiler

Posts with mentions or reviews of DirectXShaderCompiler. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.

What are some alternatives?

When comparing directx12-seed and DirectXShaderCompiler you can also consider the following projects:

DirectX-Graphics-Samples - This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

UnrealEngine - UnrealEngine 1998

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

Xbox-GDK-Samples - Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

DirectXTK12 - The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

macOS_Wine_builds - Official Winehq macOS Packages

DirectXTex - DirectXTex texture processing library

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

slang - Making it easier to work with shaders