didact
bgfx
didact | bgfx | |
---|---|---|
47 | 71 | |
6,002 | 14,323 | |
- | - | |
0.0 | 9.3 | |
about 1 year ago | 6 days ago | |
JavaScript | C++ | |
- | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
didact
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"Build your own React" - Fiber tree
This post is part of my post series that complements the "Build your own React" tutorial by Rodrigo Pombo.
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Understanding Tech: Looking Beyond the Surface
Learn how your framework works under the hood, even build your own clone of the framework.
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Frontend fundamentals
It's a little outdated, but maybe will help https://pomb.us/build-your-own-react/
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Ask HN: Could you show your personal blog here?
Most popular post https://pomb.us/build-your-own-react/
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what ate some resources you'd recommend for learning JSX, aside from docs?
https://egghead.io/courses/the-beginner-s-guide-to-react https://kentcdodds.com/blog/what-is-jsx https://pomb.us/build-your-own-react/
- i made my own react
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Draw SVG rope using JavaScript
Please make the SVG on the side of the viewport rather than on the top, it makes it difficult to read, since our screens are generally wider than they are tall. A similar effect is used on https://pomb.us/build-your-own-react/ if you wanted to take a look.
- GitHub - pomber/didact: A DIY guide to build your own React
- Why do we use "const" for useState instead of "let"?
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What problems does React solve?
It simplifies things that would otherwise be extremely time-consuming doing with vanilla JS. At the end of the day, React is just some JavaScript code someone else wrote and we're just using it. You can create your own react/framework/library etc. if you want: https://pomb.us/build-your-own-react/
bgfx
- WebKit Switching to Skia for 2D Graphics Rendering
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Is it possible and realistic to learn independent of an API?
Sort of, I'd recommend a modern higher level API. I'm not sure what the current recommended ones are (probably bgfx), but assuming the wrapper is "low level enough", then the concepts you learn are still going to apply.
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Ask HN: Released games built on FOSS engines?
https://github.com/bkaradzic/bgfx for just that FOSS intermediate rendering library (includes Minecraft)
- Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
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The Ultimate Cross-Platform Rendering Engine?
BGFX: Pretty mature and easy to use with many backends.
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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Best graphics libraries for game development that are compatible with Apple Metal API?
bgfx. I have not used it, but I have heard good things about it.
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
There's kind of a lack of this for C++ in 3D, I think it's often due to the necessity of a secondary scripting language in game engines with C++, which isn't necessarily needed in Java or C#. SFML is like that (but also 2D), Godot is similar (but more geared towards 2D). Ogre3D is an actual engine like I mentioned earlier, not sure how easy it is to use. Cocos2d is higher level, but is also 2D only. I'm not fond of SDL, it feels like a windowing library with slow old school immediate mode stuff attached, so it ends up not being good at the rest of the tacked on things. SDL is popular as a windowing library, and it's why you see it used everywhere (but the most notable uses of it aren't using their drawing capabilities), I often see bgfx thrown around, and for you it might be a good choice, though I have no experience with it.
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Is it a crazy idea to create a 3D operating system?
Another route could be using an abstraction over Vulkan (faster, more efficient, more difficult): bgfx, dawn, magma, or wgpu (Rust).
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The update we all want but will never get
now, java is actually quite a performant language and even if its not most of the performance bugs in mc are due to it being single threaded, inefficient chunk generation and optimizing, and it built ontop of opengl WHICH isn't much of a performance hit but its still ehh idk it doesn't matter that much (NOW SWITCHING THE GAME TO AN ENTIRELY DIFFERENT GRAPHICS API WOULD SUCK ASS TO DO (and vulkan is quite verbose :))) (AND also bgfx would probably be better due to it being an abstraction layer ontop of all the graphics apis so minecraft could target many depending on your platform (and also bedrock used to (or still does i dont know) use bgfx before they switched to just two (IF IM READING MC WIKI RIGHT BECAUSE IM NOT ENTIRELY SURE IF THEY USE BGFX STILL ?? SO THEY COULD STILL BE TARGETING MULTIPLE YET THEY JUST WROTE THEIR NEW SHIT BAD IDK))
What are some alternatives?
dnsguide - A guide to writing a DNS Server from scratch in Rust
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
codehike - Marvellous code walkthroughs
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
the-super-tiny-compiler - :snowman: Possibly the smallest compiler ever
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
react-redux-links - Curated tutorial and resource links I've collected on React, Redux, ES6, and more
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
overreacted.io - Personal blog by Dan Abramov.
sokol - minimal cross-platform standalone C headers
ish - Linux shell for iOS
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2