clipper-lib VS JoltPhysics

Compare clipper-lib vs JoltPhysics and see what are their differences.

clipper-lib

Boolean operations and offsetting library in Javascript (by junmer)

JoltPhysics

A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications. (by jrouwe)
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clipper-lib JoltPhysics
2 26
159 5,595
- -
0.0 9.6
11 months ago 3 days ago
HTML C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

clipper-lib

Posts with mentions or reviews of clipper-lib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-09.
  • Optimizing Polygon Intersections with Subdivide
    1 project | news.ycombinator.com | 5 Sep 2022
    I've only skimmed the article so their solution seems like a totally valid way to do polygon intersections for their purposes, but for people that want to do this in a more rigorous way, there's something called the Vatti clipping algorithm which does boolean operations on arbitrary 2D polygons (in polynomial time).

    To find polygon intersections, one can do a boolean "intersect" operation to see if the resulting operation has any results. If so, the polygons intersect. If not, then they're disjoint.

    Angus Johnson has created ClipperLib [1] which implements Vatti's algorithm and is available in a variety of languages, including C++, with ports to Javascript by others [2].

    CGAL [3] can do polygon clipping but, from my own experience, ClipperLib is about 400 times faster.

    [0] https://en.wikipedia.org/wiki/Vatti_clipping_algorithm

    [1] http://www.angusj.com/clipper2/Docs/Overview.htm

    [2] https://github.com/junmer/clipper-lib

    [3] https://www.cgal.org/

  • GJK: Collision detection algorithm in 2D/3D
    5 projects | news.ycombinator.com | 9 Mar 2022

JoltPhysics

Posts with mentions or reviews of JoltPhysics. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-08.

What are some alternatives?

When comparing clipper-lib and JoltPhysics you can also consider the following projects:

EnhancedGJK.jl - GJK signed distance algorithm for convex bodies in Julia

BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.

tinyphysicsengine

ConvexBodyProximityQueries.jl - A fast module for computing proximity queries between convex bodies in 2D/3D

Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine

small3dlib

rapier - 2D and 3D physics engines focused on performance.

PhysX - NVIDIA PhysX SDK

Godot - Godot Engine – Multi-platform 2D and 3D game engine

Rythe-Engine - Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.