-
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
-
JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
GJK handles closest points (and distance, normal) between two non-overlapping convex shapes. Once convex shapes penetrate, you can use EPA, the Expanding Polytope Algorithm, invented Gino van den Bergen (while we were working together at NaN/Blender). See also http://dtecta.com/publications and check out this recent implementation in C++ for both GJK and EPA is in Jolt Physics (used in the game Horizon Forbidden West): https://github.com/jrouwe/JoltPhysics/tree/master/Jolt/Geome...
-
-
-
ConvexBodyProximityQueries.jl
A fast module for computing proximity queries between convex bodies in 2D/3D