cgltf VS learn-wgpu

Compare cgltf vs learn-wgpu and see what are their differences.

cgltf

:diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99 (by jkuhlmann)

learn-wgpu

Guide for using gfx-rs's wgpu library. (by sotrh)
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cgltf learn-wgpu
7 41
1,023 926
- -
6.2 9.0
5 days ago 5 days ago
C Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

cgltf

Posts with mentions or reviews of cgltf. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-23.

learn-wgpu

Posts with mentions or reviews of learn-wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-04.

What are some alternatives?

When comparing cgltf and learn-wgpu you can also consider the following projects:

tinygltf - Header only C++11 tiny glTF 2.0 library

ash - Vulkan bindings for Rust

glium - Safe OpenGL wrapper for the Rust language.

FBX2glTF - A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.

gdx-gltf - GLTF 2.0 3D format support and PBR shader implementation for LibGDX

winit - Window handling library in pure Rust

assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)

SDL - Simple Directmedia Layer

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

bevy - A refreshingly simple data-driven game engine built in Rust

SharpGLTF - glTF reader and writer for .NET Standard