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I was learning OpenGL and, I needed a suggestion : Which are the best 3D model formats (In terms of ease of loading)
2 projects | reddit.com/r/opengl | 23 Mar 2022
Use glTF and https://github.com/jkuhlmann/cgltf Or, looks like you are using C#, so https://github.com/vpenades/SharpGLTF
What is the best FBX loader for modern OpenGL? (C++)
4 projects | reddit.com/r/gamedev | 2 Feb 2022
Do you really have to use fbx? An open format like gltf is better supported, and there are bazillions loaders(I use cgltf without any issues, which is also used by raylib, Unigine and bgfx). It's also a perfect fit for OpenGL.
PortableGL: An implementation of OpenGL 3.x-ish in clean C
6 projects | news.ycombinator.com | 30 Dec 2021
I recently discovered this pattern in cgltf (https://github.com/jkuhlmann/cgltf), and I agree, it makes deployment so much nicer.
Good entry-level model format with animation
2 projects | reddit.com/r/GraphicsProgramming | 25 Dec 2021
Use https://github.com/jkuhlmann/cgltf It’s the most popular loader.
Any opensource lib for loading gitf files? Something lightweight if possible
2 projects | reddit.com/r/GraphicsProgramming | 26 Oct 2021
Is it worth writing a software raytracer before going into hardware accelerated RTX?
2 projects | reddit.com/r/GraphicsProgramming | 23 Sep 2021
It's easy to generate a BVH for a generated triangle set (like a fractal pyramid or a dense cube). But, quickly generating a high quality BVH for a loaded model requires some research. Use https://github.com/jkuhlmann/cgltf to load models.
How to become a tools/graphics/engine programmer
2 projects | reddit.com/r/gameenginedevs | 23 Apr 2021
Write a simple glTF viewer in OpenGL. This is a throw-away warm-up. So, don't fret over the code. Don't do anything complicated. Shoot for a simple, forward renderer for a simple, animated character with trivial Phong lighting, diffuse map, normal map and a basic directional shadow map. Use OpenGL ES 3.0/GL 4.3 API with no crazy features. Don't worry about performance. Use https://github.com/jkuhlmann/cgltf to load the files. KTX is a great container for textures.
Questions about resizing: 1) How to keep aspect ratio, 2) How to allow resizing as wasm/on web?
2 projects | reddit.com/r/wgpu | 4 Sep 2022
Hello! So far am I following this guide for WGPU/Rust: sotrh/learn-wgpu. I made it to the depth buffer before I wanted to use what I had learned to make my own project. It has been going pretty well, with no major hiccups, however, I am having issues with resizing.
Best resources to learn graphics programming?
2 projects | reddit.com/r/learnprogramming | 30 Aug 2022
I started learning Rust a while back and recently got interested into graphics programming. I found this library called wgpu. It seemed what I was looking for so I looked up some tutorials and this one seems to be the only one that exists.
3D graphics library
10 projects | reddit.com/r/golang | 28 Aug 2022
If you decide to go with it and want to learn it I would recommend you to refer https://sotrh.github.io/learn-wgpu/ and refer to Go code for the tutorials here https://github.com/rajveermalviya/go-webgpu-examples/tree/main/learn-wgpu/beginner (WIP, I am in the process of making complete doc)
GPU to good use
3 projects | reddit.com/r/rust | 21 Aug 2022
There's also https://sotrh.github.io/learn-wgpu/, but that focusses more on the graphics part of wgpu.
Which OpenGL crate should I use?
3 projects | reddit.com/r/rust | 25 Jul 2022
If you want to try wgpu, this tutorial is very good https://sotrh.github.io/learn-wgpu/3 projects | reddit.com/r/rust | 25 Jul 2022
Well, if you want to work language agnostic low-level experience, you may try vulkan tutorial with ash library. If you want more high-level library, you may try to use wgpu with this tutorial.
Game Dev as way to learn Rust - Bevy and wgpu
2 projects | reddit.com/r/rust | 22 Jun 2022
For Bevy I was going to study using: https://bevyengine.org/learn/book/introduction/ and for wgpu I was going to use https://sotrh.github.io/learn-wgpu/
should i learn glium?
3 projects | reddit.com/r/rust | 12 Jun 2022
If you want to see a glimpse of wgpu-rs and WGSL shader language you can look at https://sotrh.github.io/learn-wgpu/. A very good tutorial to start and learn the basics of wgpu-rs, wgpu standard and WGSL langage.
Hey Rustaceans! Got a question? Ask here! (21/2022)!
9 projects | reddit.com/r/rust | 24 May 2022
I'm also looking for this. Fow now, I've just been using this https://sotrh.github.io/learn-wgpu/ As well as "Rust wgpu graphics programming tutorial" by u/jackny1232 on YT ... If YT isn't your thing, I believe he has a book out as well.
What after wgpu tutorial?
2 projects | reddit.com/r/GraphicsProgramming | 10 May 2022
Pretty sure OP meant https://sotrh.github.io/learn-wgpu/
What are some alternatives?
tinygltf - Header only C++11 tiny glTF 2.0 library
ash - Vulkan bindings for Rust
glium - Safe OpenGL wrapper for the Rust language.
FBX2glTF - A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
gdx-gltf - GLTF 2.0 3D format support and PBR shader implementation for LibGDX
winit - Window handling library in pure Rust
assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)
SDL - Simple Directmedia Layer
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
bevy - A refreshingly simple data-driven game engine built in Rust
SharpGLTF - glTF reader and writer for .NET Standard