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assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
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Do you really have to use fbx? An open format like gltf is better supported, and there are bazillions loaders(I use cgltf without any issues, which is also used by raylib, Unigine and bgfx). It's also a perfect fit for OpenGL.
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I went with OpenFBX as it is quite lightweight (1 cpp + header for ofbx & miniz the only dependency).
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FBX2glTF
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
I found the https://github.com/facebookincubator/FBX2glTF project invaluable as a resource for seeing how to get useful information out of FBX.
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