cgltf
LZ4
cgltf | LZ4 | |
---|---|---|
9 | 24 | |
1,441 | 10,247 | |
- | 2.1% | |
6.6 | 9.5 | |
3 months ago | 3 days ago | |
C | C | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cgltf
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Confused in terms of where to start with framework/technology etc. Need help picking between learning ShaderToy v/s OpenGL v/s WebGL
If you want to go all the way, https://learnopengl.com/ is a favorite around here. You could build a glTF viewer from scratch starting from that tutorial and https://github.com/jkuhlmann/cgltf and eventually building towards https://google.github.io/filament/Filament.html or whatever wacky artsy direction you like.
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Best courses for learning graphics programming?
Use https://github.com/jkuhlmann/cgltf to parse the files. https://github.com/ocornut/imgui for your UI. Maybe https://www.libsdl.org/ just to set up a window, handle mouse clicks and initialize the GL context in that window.
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I was learning OpenGL and, I needed a suggestion : Which are the best 3D model formats (In terms of ease of loading)
Use glTF and https://github.com/jkuhlmann/cgltf Or, looks like you are using C#, so https://github.com/vpenades/SharpGLTF
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What is the best FBX loader for modern OpenGL? (C++)
Do you really have to use fbx? An open format like gltf is better supported, and there are bazillions loaders(I use cgltf without any issues, which is also used by raylib, Unigine and bgfx). It's also a perfect fit for OpenGL.
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PortableGL: An implementation of OpenGL 3.x-ish in clean C
I recently discovered this pattern in cgltf (https://github.com/jkuhlmann/cgltf), and I agree, it makes deployment so much nicer.
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Good entry-level model format with animation
Use https://github.com/jkuhlmann/cgltf It’s the most popular loader.
- Any opensource lib for loading gitf files? Something lightweight if possible
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Is it worth writing a software raytracer before going into hardware accelerated RTX?
It's easy to generate a BVH for a generated triangle set (like a fractal pyramid or a dense cube). But, quickly generating a high quality BVH for a loaded model requires some research. Use https://github.com/jkuhlmann/cgltf to load models.
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How to become a tools/graphics/engine programmer
Write a simple glTF viewer in OpenGL. This is a throw-away warm-up. So, don't fret over the code. Don't do anything complicated. Shoot for a simple, forward renderer for a simple, animated character with trivial Phong lighting, diffuse map, normal map and a basic directional shadow map. Use OpenGL ES 3.0/GL 4.3 API with no crazy features. Don't worry about performance. Use https://github.com/jkuhlmann/cgltf to load the files. KTX is a great container for textures.
LZ4
- LZ4 v1.10.0 – Multicores Edition
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Number sizes for LZ77 compression
LZ4 is a bit more complicated, but seems faster: https://github.com/lz4/lz4/blob/dev/doc/lz4_Block_format.md
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Rsyncing 20TB locally
According to these https://github.com/lz4/lz4 values you need around ten (10) quite modern cores in parallel to accomplish around 8GB/s.
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An Intro to Data Compression
The popular NoSQL database Cassandra utilizes a compression algorithm called LZ4 to reduce the footprint of data at rest. LZ4 is characterized by very fast compression speed at the cost of a higher compression ratio. This is a design choice that allows Cassandra to maintain high write throughput while also benefiting from compression in some capacity.
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Micron Unveils 24GB and 48GB DDR5 Memory Modules | AMD EXPO and Intel XMP 3.0 compatible
Yeah, sure, when you have monster core counts. on regular systems, not so much, here's from their own github page. it achieves, eh, 5GB/s on memory to memory transfers, i.e. best case scenario. so, uh, no? i'm not even sure it's any better than the CPU decompressor one Nvidia used.
- Cerbios Xbox Bios V2.2.0 BETA Released (1.0 - 1.6)
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zstd
> The downside of lz4 is that it can’t be configured to run at higher & slower compression ratios.
lz4 has some level of configurability? https://github.com/lz4/lz4/blob/v1.9.4/lib/lz4frame.h#L194
There's also LZ4_HC.
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Best archival/compression format for whole hard drives
Since nobody mentioned it, I'll add lz4 (https://github.com/lz4/lz4).
What are some alternatives?
tinygltf - Header only C++11 tiny glTF 2.0 library
zstd - Zstandard - Fast real-time compression algorithm
assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Snappy - A fast compressor/decompressor
FBX2glTF - A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
brotli - Brotli compression format
SharpGLTF - glTF reader and writer for .NET Standard
LZMA - (Unofficial) Git mirror of LZMA SDK releases
gdx-gltf - GLTF 2.0 3D format support and PBR shader implementation for LibGDX
ZLib - A massively spiffy yet delicately unobtrusive compression library.
learn-wgpu - Guide for using gfx-rs's wgpu library.
7-Zip-zstd - 7-Zip with support for Brotli, Fast-LZMA2, Lizard, LZ4, LZ5 and Zstandard