beatmup
nCine
beatmup | nCine | |
---|---|---|
1 | 11 | |
190 | 965 | |
- | 0.7% | |
4.6 | 6.0 | |
5 months ago | 20 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
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beatmup
nCine
- Not only Unity...
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ncJump, an nCine game made by Fahien, runs on the Steam Deck
ncJump source code: https://github.com/Fahien/ncJump ncJump Dev Logs: https://www.antoniocaggiano.eu/lab/ncjump-devlog/ nCine homepage: https://ncine.github.io/
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Has anyone been able to use tracy for GPU profiling?
I have integrated it a long time ago in my 2D game framework, you can have a look at the source code here: https://github.com/nCine/nCine
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How are game engines made?
I have been coding mine for many years now. Fortunately it is still small enough that can be easily understood by one person. Have a look here: https://ncine.github.io/
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SpookyGhost, my open-source procedural animation tool for sprites, comes to Raspberry Pi
It uses my 2D framework nCine, which I recently ported to Raspberry Pi. That's why there are so many supported platforms. ;)
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nCine comes to Raspberry (my open-source 2D game framework)
nCine is a cross-platform 2D framework written in C++11 and scriptable with Lua that can be used for games, tools, or prototypes. I have been working on it in my spare time for more than ten years and it now works out-of-the-box on the latest version or Raspberry Pi OS!
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SpookyGhost, a procedural sprite animation tool, is now free and open source
I created this tool for game artists a while ago, with the hope of selling it and start an independent company about game development, tools, and game technology.
Unfortunately, it sold pretty much nothing so I'm back to the game industry as an employee while I decided to make it FOSS. :D
It is written in C++ using my game framework nCine (https://ncine.github.io/) and ImGui, and it supports multiple platforms, like PC, Android, and the web.
- NCine – A cross-platform 2D game engine
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Screenshot Saturday #525 - Perfect Alignment
Devlogs as a GitHub discussion
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Prototyping on the Go2
If you would like to know more about my project, or the engine I am using, you can start from this GitHub discussion.
What are some alternatives?
Serious-Sam-Android - Porting of Serious Sam: The Second Encounter for android
hypseus-singe - Hypseus is a SDL2 version of Daphne and Singe. Laserdisc game emulation.
OpenCL_Wrapper_By_PunalManalan - Lightweight, Easy to use OpenCL Wrapper By Punal Manalan. 'OCLW_P::OpenCLWrapper' This Single line of code does Everything In a Compact And Easy to Manage Manner!. Use this code wherever and whenever you want to!
GamePlay - Open-source, cross-platform, C++ game engine for creating 2D/3D games.
magnum-examples - Examples for the Magnum C++11 graphics engine
Godot - Godot Engine – Multi-platform 2D and 3D game engine
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
kms-glsl - CLI that runs OpenGL fragment shaders using the DRM/KMS Linux kernel subsystem
The MOAI Multi-platform Game Engine - This is the development repo of Moai SDK.
elbencho - A distributed storage benchmark for file systems, object stores & block devices with support for GPUs
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.