awesome-monogame
MonoGame
awesome-monogame | MonoGame | |
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9 | 95 | |
1,096 | 10,837 | |
- | 1.1% | |
0.0 | 8.9 | |
22 days ago | 2 days ago | |
C# | ||
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-monogame
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Current state of 2D game code-first frameworks?
XNA re-implementation/extended support seems like a good idea. I'll look into it some more. I also want to share this list of libraries suggested to me for MonoGame support: https://github.com/aloisdeniel/awesome-monogame
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How easy is Monogame for a beginner coming from game engines?
I don't have anything to add to Ignatus other than a GitHub repo filled with resources that can help you out.
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MonoGame and libGDX
awesome-monogame
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Tutorials for Monogame?
Awesome Monogame has a nice list of tutorials
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I spent month implementing a camera, simple ECS, Tiled map integration and rendering - just to find out all of this and more is in the Monogame.Extended
If you want to avoid duplicating work in the future (and also find some awesome libs), checkout Awesome Monogame: https://github.com/aloisdeniel/awesome-monogame.
- Are there any common practices/conventions that I should know about?
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How to learn Monogame??
awesome-monogame/README.md at master · aloisdeniel/awesome-monogame
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Game engine for a 2D, top down, rogue like, pixel art game?
Fair warning, base Monogame leaves a lot to you to create yourself. It's technically a framework and not an engine (difference explained here). However, there are several extensions that add specific things you might want.
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Tired of current language but scared to switch (sunken cost fallacy evaluation)
And as for replacing libraries, I obviously don't know what you've got going on, but there are a bunch of extensions to Monogame that add all sorts of stuff. Maybe there's something in the you can use to help you?
MonoGame
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The MonoGame Foundation launch
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
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Not only Unity...
https://github.com/MonoGame/MonoGame /
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MonoGame VS kni - a user suggested alternative
2 projects | 10 Oct 2023
- MonoGame: An Open-Source, Cross-Platform Game Development Framework
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
Yes, it is possible, but you need to use a game framework not a game engine.
Example of a game framework: http://www.monogame.net.
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Unity's Trap
Monogame, though it doesn't do much hand-holding: https://github.com/MonoGame/MonoGame
Webassembly support is spotty, though in progress AFAICT.
Used by a few 2D games like Stsrdew Valley and Celeste.
- MonoGame
- Zune was a gaming platform for about 5 minutes; I miss XNA.
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Which tools should I use to create my game ?
Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]).
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://www.monogame.net/
What are some alternatives?
awesome-maui - A collection of awesome libraries, tools, frameworks, and samples for DotNet MAUI
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
flux - A fast, lightweight tweening library for Lua
Stride Game Engine - Stride Game Engine (formerly Xenko)
XNAGameStudio - The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples
raylib - A simple and easy-to-use library to enjoy videogames programming
MonoGame.Extended - Extensions to make MonoGame more awesome
game-datasets - :video_game: A curated list of awesome game datasets, and tools to artificial intelligence in games
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.