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I don't have anything to add to Ignatus other than a GitHub repo filled with resources that can help you out.
MonoGame abstracts a lot of the rendering work and is easy to use for 2D games (I haven't tested its 3D support so far). It also provides you with a content pipeline plus audio and input handlers. All that's left for you to do is roll your own Entity Component System, physics, and game logic. If you're not interested in writing your own physics, there are libraries out there already. Additionally, if you don't want to get caught up in the details of data serialization, Json.NET is a great package for serializing data in JSON format. That makes it perfect when paired with a map editor such as Tiled, which can export to JSON.
MonoGame abstracts a lot of the rendering work and is easy to use for 2D games (I haven't tested its 3D support so far). It also provides you with a content pipeline plus audio and input handlers. All that's left for you to do is roll your own Entity Component System, physics, and game logic. If you're not interested in writing your own physics, there are libraries out there already. Additionally, if you don't want to get caught up in the details of data serialization, Json.NET is a great package for serializing data in JSON format. That makes it perfect when paired with a map editor such as Tiled, which can export to JSON.
MonoGame abstracts a lot of the rendering work and is easy to use for 2D games (I haven't tested its 3D support so far). It also provides you with a content pipeline plus audio and input handlers. All that's left for you to do is roll your own Entity Component System, physics, and game logic. If you're not interested in writing your own physics, there are libraries out there already. Additionally, if you don't want to get caught up in the details of data serialization, Json.NET is a great package for serializing data in JSON format. That makes it perfect when paired with a map editor such as Tiled, which can export to JSON.
Monogame has a good number of libraries, ranging from utility and QOL stuff all the way up to something like Nez, a huge library completely reworks how Monogame works.
Monogame has a good number of libraries, ranging from utility and QOL stuff all the way up to something like Nez, a huge library completely reworks how Monogame works.
Related posts
- Current state of 2D game code-first frameworks?
- MonoGame and libGDX
- Tutorials for Monogame?
- I spent month implementing a camera, simple ECS, Tiled map integration and rendering - just to find out all of this and more is in the Monogame.Extended
- Are there any common practices/conventions that I should know about?