Game engine for a 2D, top down, rogue like, pixel art game?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • MonoGame

    One framework for creating powerful cross-platform games.

  • 2D pixel art? Have you heard of Monogame? It's all C# all day, so yeah you'll need to learn that. But it's also been used for a bunch of indie 2d pixel art games, so there's that too.

  • GDevelop

    :video_game: Open-source, cross-platform game engine designed to be used by everyone.

  • Or if you'd rather do a bit less coding, Construct 3 or GDevelop? Both of those are decent 2D engines with visual scripting. You can also try out both of them in the browser, so you can decide if you like them without having to download anything. (There are full local versions too, it's just convenient to be able to test something really quickly in a browser to see if you like it).

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • awesome-monogame

    A collection of interesting libraries/tools for Monogame based game projects

  • Fair warning, base Monogame leaves a lot to you to create yourself. It's technically a framework and not an engine (difference explained here). However, there are several extensions that add specific things you might want.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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