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Top 23 C# Xamarin Projects
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Project mention: How exactly does Unity integrate with IDEs - how does the editor build work? | /r/Unity3D | 2023-07-23
In the video you basically install .NET 7.0 SDK with the deb packages from Microsoft repos AND mono deb packages from repos laid out in https://www.mono-project.com/ apart from Unity and VS Code. And then you configure VS Code so that it always uses Mono installed in the system (not Unity Editor's own instance???)
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Uno Platform
Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
Project mention: A Proposal for an asynchronous Rust GUI framework | news.ycombinator.com | 2023-09-03 -
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ReactiveUI
An advanced, composable, functional reactive model-view-viewmodel framework for all .NET platforms that is inspired by functional reactive programming. ReactiveUI allows you to abstract mutable state away from your user interfaces, express the idea around a feature in one readable place and improve the testability of your application.
ReactiveUI is based on Rx and very popular in the .Net world: https://www.reactiveui.net/.
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Refit
The automatic type-safe REST library for .NET Core, Xamarin and .NET. Heavily inspired by Square's Retrofit library, Refit turns your REST API into a live interface.
Project mention: Http calls on mobile, what is the preferred way / best practice | /r/dotnetMAUI | 2023-07-11Another question that rises is, would it be better to use some HttpClient package to handle the requests, like Refit in combination with Polly. But then again, it seems Refit also uses the HttpClient factory, which was a bad thing according to the previous?
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NLog
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EDIT2: Yeah, https://github.com/xamarin/Xamarin.Forms/issues/2751
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Password Manger:- - Bitwarden - open source password manager
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InfluxDB
Collect and Analyze Billions of Data Points in Real Time. Manage all types of time series data in a single, purpose-built database. Run at any scale in any environment in the cloud, on-premises, or at the edge.
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MessagePack for C# (.NET, .NET Core, Unity, Xamarin)
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
Project mention: Fury: 170x faster than JDK, fast serialization powered by JIT and Zero-copy | news.ycombinator.com | 2023-10-07Given it's a binary serialization framework, it should not be too difficult, because the domain is well-explored and numerous libraries exist in C# which address same goals that Fury does.
More popular/newer examples are https://github.com/Cysharp/MemoryPack (which is similar to Fury with its own spec, C#-code first schema), https://github.com/MessagePack-CSharp/MessagePack-CSharp or even gRPC / Protobuf tooling https://github.com/grpc/grpc-dotnet
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MVVMCross
The .NET MVVM framework for cross-platform solutions, including Xamarin.iOS, Xamarin.Android, Windows and Mac.
For MVVM-based UI it looks like this could help: https://github.com/MvvmCross/MvvmCross
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SkiaSharp
SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
It looks like the port was compiled with a binary SkiaSharp [0] since that requires Google tooling to build. Interesting to see the committer allowing this. Apparently it is not the first time.
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LiveCharts2
Simple, flexible, interactive & powerful charts, maps and gauges for .Net, LiveCharts2 can now practically run everywhere Maui, Uno Platform, Blazor-wasm, WPF, WinForms, Xamarin, Avalonia, WinUI, UWP.
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TensorFlowSharp
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Caliburn.Micro
A small, yet powerful framework, designed for building applications across all XAML platforms. Its strong support for MV* patterns will enable you to build your solution quickly, without the need to sacrifice code quality or testability.
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Akavache
An asynchronous, persistent key-value store created for writing desktop and mobile applications, based on SQLite3. Akavache is great for both storing important data as well as cached local data that expires.
If its caching you could just use ready made packages - https://github.com/jamesmontemagno/monkey-cache - https://github.com/reactiveui/akavache/
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Project mention: Setting up Development & Distribution of Xamarin App (without help from original developer) | /r/Xamarin | 2023-06-14
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Open source and cross platform: Microcharts
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Use something like NLua to run the file(s), then you can read the variables from the lua state.
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Project mention: Xamarin Essentials MediaPicker Android 13 file permissions error | /r/xamarindevelopers | 2023-02-25
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FFImageLoading - Fast & Furious Image Loading
Image loading, caching & transforming library for Xamarin and Windows
I'm fairly sure that you could achieve this using https://github.com/luberda-molinet/FFImageLoading
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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Index
What are some of the best open-source Xamarin projects in C#? This list will help you:
Project | Stars | |
---|---|---|
1 | Mono | 10,681 |
2 | Uno Platform | 8,104 |
3 | ReactiveUI | 7,738 |
4 | Refit | 7,708 |
5 | NLog | 6,022 |
6 | Xamarin.Forms | 5,656 |
7 | mobile | 5,209 |
8 | MessagePack for C# (.NET, .NET Core, Unity, Xamarin) | 5,003 |
9 | xamarin-forms-samples | 4,314 |
10 | MVVMCross | 3,794 |
11 | SkiaSharp | 3,752 |
12 | LiveCharts2 | 3,503 |
13 | TensorFlowSharp | 3,112 |
14 | CppSharp | 2,845 |
15 | Caliburn.Micro | 2,715 |
16 | Akavache | 2,375 |
17 | xamarin-macios | 2,323 |
18 | AuthenticatorPro | 2,040 |
19 | Microcharts | 1,932 |
20 | NLua | 1,869 |
21 | AdaptiveCards | 1,584 |
22 | Xamarin.Essentials | 1,532 |
23 | FFImageLoading - Fast & Furious Image Loading | 1,402 |