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Mono Alternatives
Similar projects and alternatives to Mono
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SaaSHub
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ASP.NET Core
ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
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llvm-project
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
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Avalonia
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
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Uno Platform
Open-source platform for building cross-platform native Mobile, Web, Desktop and Embedded apps quickly. Create rich, C#/XAML, single-codebase apps from any IDE. Hot Reload included! 90m+ NuGet Downloads!!
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sdk
Core functionality needed to create .NET Core projects, that is shared between Visual Studio and CLI (by dotnet)
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source-build
A repository to track efforts to produce a source tarball of the .NET Core SDK and all its components
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Introducing .NET Multi-platform App UI (MAUI)
.NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
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ABP
Open-source web application framework for ASP.NET Core! Offers an opinionated architecture to build enterprise software solutions with best practices on top of the .NET. Provides the fundamental infrastructure, cross-cutting-concern implementations, startup templates, application modules, UI themes, tooling and documentation.
Mono discussion
Mono reviews and mentions
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Unity Game Hacking - Calling FindObjectsOfType in C++
So "mono.dll" exports a few symbols which we can use in our DLL. You can get the C++ SDK from here: Mono SDK On Github
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Visual Studio vs. Visual Studio Code: An In-depth Comparison
Visual Studio mainly supports the Windows operating system and there is a version for macOS users called Visual Studio for Mac. There is no version for devices running Linux operating systems hence they access similar features like Visual Studio's through Mono . Note that Microsoft will soon be terminating VS for Mac by 31st August, 2024.
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Microsoft donates the Mono Project to the Wine team
For everyone who is confused by what is going on, here's the explanation:
Today, there are 2.5 Mono's:
Mono that lives in https://github.com/mono/mono. This is the original Mono codebase that was written back then and was the .NET Framework for Linux, with corresponding compat. and such, pioneered by Miguel De Icana, who now seems to be happier in Swift land. At the present day, it was receiving very little maintenance and I don't believe was actively used. Please correct me if I'm wrong.
Mono that lives in https://github.com/dotnet/runtime/tree/main/src/mono. This is the mono that got "merged" into .NET, giving the basis for multiple components and becoming one of the official runtime flavours. It is actively maintained and is at relative feature parity with CoreCLR, predominantly serving mobile targets (iOS, Android) and WASM as well as exotic or legacy targets like ARMv6, LA64, s390x(?), ppc64. Note that you are not expected to use it for targets that support CoreCLR due to absolutely massive rift in performance between the two. When you are using it, you do so as a part of standard .NET toolchain - it is picked automatically for appropriate targets, or can be opted into with some configuration.
Mono that lives in https://gitlab.winehq.org/wine-mono/mono which is a Mono fork actively maintained by Wine for its own usage. Going forward, any possible ambiguities regarding ownership and stewardship are considered resolved and the ownership of mono/mono and everything related to it is transferred to WineHQ.
Honorable mention also goes to private Mono fork used by Unity which they are (painfully) trying to migrate from.
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Pallene: A statically compiled companion language for Lua
I'm not using the dotnet framework, just the clr, and for the use cases covered by Oberon+ security is of little concern. The project is still regularly updated, see https://github.com/mono/mono/commits/main/.
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How exactly does Unity integrate with IDEs - how does the editor build work?
In the video you basically install .NET 7.0 SDK with the deb packages from Microsoft repos AND mono deb packages from repos laid out in https://www.mono-project.com/ apart from Unity and VS Code. And then you configure VS Code so that it always uses Mono installed in the system (not Unity Editor's own instance???)
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Is there anything inherently wrong with .net applications for self-hosting? (especially in terms of privacy)
4- Any user-side telemetry would be in the MS .Net framework, which is not used when you selfhost as .net based stuff like Jellyfin use Mono, which is fully open-source and independent (https://www.mono-project.com/)
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Mono: A Simple UI/Web/Desktop/Mobile Framework Written in Nim
Did they intentionally name it after a widely used, well known programming framework[1], or did they want to guarantee, I dunno, that they will fly way, way under the radar? I thought it was bad form to name a new programming language 'Cedar', but at least the other Cedar isn't actively developed, unlike the other Mono.
[1] https://www.mono-project.com/ for the few of you who didn't know.
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How do I get the target framework assemblies for version 4.6.2 (Or any version) on Linux?
.NET 4.8.1 and earlier do not install on Linux. Unless you want to play around with Mono (your mileage may vary): https://www.mono-project.com/
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Java 21 will introduce Unnamed Classes and Instance Main Methods
They have deceived you. https://www.mono-project.com/ I seriously don't know how well wine can deal with newer .NET winforms
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A note from our sponsor - SaaSHub
www.saashub.com | 19 Jan 2025
Stats
mono/mono is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of Mono is C#.