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XNA re-implementation/extended support seems like a good idea. I'll look into it some more. I also want to share this list of libraries suggested to me for MonoGame support: https://github.com/aloisdeniel/awesome-monogame
The best pure-C# physics library (hands-down) is bepuphysics2, which unfortunately is mainly a 3D physics library, but could be used for 2D if you wanted to get your hands dirty.
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Hence, a higher number means a more popular project.