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JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
As a pure Cpp engine, Jolt Physics is pretty good from what I've read : Jolt Physics It's used in Horizon : Forbidden West
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InfluxDB
InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
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Other than that, I've heard that Rapier is pretty good for networked games because it's easily serializable and deterministic across different hardwares. It's written in rust but you should be able to find / write bindings.
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Bepu Physics is pretty good and is written in really optimized C#, the author's blog post are really interesting to read.