Our great sponsors
-
JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
As a pure Cpp engine, Jolt Physics is pretty good from what I've read : Jolt Physics It's used in Horizon : Forbidden West
-
Other than that, I've heard that Rapier is pretty good for networked games because it's easily serializable and deterministic across different hardwares. It's written in rust but you should be able to find / write bindings.
-
WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
-
Bepu Physics is pretty good and is written in really optimized C#, the author's blog post are really interesting to read.