Open Source C++ Physics Libraries for Dedicated FPS Server?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  1. JoltPhysics

    A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

    As a pure Cpp engine, Jolt Physics is pretty good from what I've read : Jolt Physics It's used in Horizon : Forbidden West

  2. InfluxDB

    InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.

    InfluxDB logo
  3. rapier

    2D and 3D physics engines focused on performance.

    Other than that, I've heard that Rapier is pretty good for networked games because it's easily serializable and deterministic across different hardwares. It's written in rust but you should be able to find / write bindings.

  4. BEPUphysics

    Pure C# 3D real time physics simulation library, now with a higher version number.

    Bepu Physics is pretty good and is written in really optimized C#, the author's blog post are really interesting to read.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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