Open Source C++ Physics Libraries for Dedicated FPS Server?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • JoltPhysics

    A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.

    As a pure Cpp engine, Jolt Physics is pretty good from what I've read : Jolt Physics It's used in Horizon : Forbidden West

  • rapier

    2D and 3D physics engines focused on performance.

    Other than that, I've heard that Rapier is pretty good for networked games because it's easily serializable and deterministic across different hardwares. It's written in rust but you should be able to find / write bindings.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

  • BEPUphysics

    Pure C# 3D real time physics simulation library, now with a higher version number.

    Bepu Physics is pretty good and is written in really optimized C#, the author's blog post are really interesting to read.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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