audio-slider VS Unity-Guide

Compare audio-slider vs Unity-Guide and see what are their differences.

audio-slider

Many of you have probably tried to create a slider that manages levels of audio for different things like Sound Effects or Music volume. However the most immediately obvious ways to approach this is very, very wrong. (by llamacademy)
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audio-slider Unity-Guide
2 2
7 39
- -
0.0 3.6
almost 2 years ago 4 months ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Unity-Guide

Posts with mentions or reviews of Unity-Guide. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing audio-slider and Unity-Guide you can also consider the following projects:

worldspace-health-bars - Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial.

raycast-bullet-trails - Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, and fires on left mouse click using the new input system.

UnityCore - A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.

GameDevTutorials - Houses various game development tutorials and resources.

raycast-bouncing-bullets - Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!

random-range - Learn a much simpler AND more powerful way to choose random values between two constants, curves, on a curve, or even a single value.

sprite-dicing - Cross-engine tool for lossless compression of sprites with identical areas

lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.

Awesome-Gamedev - A curated collection of resources to game development.

surface-manager - Create and use a ScriptableObject-based Surface Management system for your game!

Referenceables - Soft referencing unity resources since 2022

pubsub - Open Source Pub/Sub Messaging Library for Unity