Unity-Guide VS Referenceables

Compare Unity-Guide vs Referenceables and see what are their differences.

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Unity-Guide Referenceables
2 2
39 0
- -
3.6 10.0
4 months ago over 1 year ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Unity-Guide

Posts with mentions or reviews of Unity-Guide. We have used some of these posts to build our list of alternatives and similar projects.

Referenceables

Posts with mentions or reviews of Referenceables. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Unity-Guide and Referenceables you can also consider the following projects:

raycast-bullet-trails - Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, and fires on left mouse click using the new input system.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

GameDevTutorials - Houses various game development tutorials and resources.

Il2CppDumper - Unity il2cpp reverse engineer

raycast-bouncing-bullets - Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

random-range - Learn a much simpler AND more powerful way to choose random values between two constants, curves, on a curve, or even a single value.

UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!

sprite-dicing - Cross-engine tool for lossless compression of sprites with identical areas

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.

Eflatun.SceneReference - Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.