Unity-Guide
Referenceables
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Unity-Guide | Referenceables | |
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2 | 2 | |
39 | 0 | |
- | - | |
3.6 | 10.0 | |
4 months ago | over 1 year ago | |
C# | C# | |
- | MIT License |
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Unity-Guide
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Useful Tools & Programs for Unity
I found this this useful list of Tools & Programs for Unity. I thought I'd share for anyone that's interested .
- Cool Unity Guide/Wiki on GitHub
Referenceables
What are some alternatives?
raycast-bullet-trails - Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, and fires on left mouse click using the new input system.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
GameDevTutorials - Houses various game development tutorials and resources.
Il2CppDumper - Unity il2cpp reverse engineer
raycast-bouncing-bullets - Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
random-range - Learn a much simpler AND more powerful way to choose random values between two constants, curves, on a curve, or even a single value.
UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
sprite-dicing - Cross-engine tool for lossless compression of sprites with identical areas
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.
Eflatun.SceneReference - Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.