Unity-Guide VS raycast-bullet-trails

Compare Unity-Guide vs raycast-bullet-trails and see what are their differences.

raycast-bullet-trails

Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, and fires on left mouse click using the new input system. (by llamacademy)
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Unity-Guide raycast-bullet-trails
2 2
39 23
- -
3.6 0.0
4 months ago over 1 year ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Unity-Guide

Posts with mentions or reviews of Unity-Guide. We have used some of these posts to build our list of alternatives and similar projects.

raycast-bullet-trails

Posts with mentions or reviews of raycast-bullet-trails. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Unity-Guide and raycast-bullet-trails you can also consider the following projects:

GameDevTutorials - Houses various game development tutorials and resources.

2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.

raycast-bouncing-bullets - Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!

line-renderer-bezier-path - In this tutorial repository you will learn how to make an Editor script that will allow you to smooth a Line Renderer with Bezier Curves.

random-range - Learn a much simpler AND more powerful way to choose random values between two constants, curves, on a curve, or even a single value.

scriptable-object-based-guns - Learn how to create a ScriptableObject-based gun system from scratch for your game!

sprite-dicing - Cross-engine tool for lossless compression of sprites with identical areas

lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.

Awesome-Gamedev - A curated collection of resources to game development.

surface-manager - Create and use a ScriptableObject-based Surface Management system for your game!

Referenceables - Soft referencing unity resources since 2022

pubsub - Open Source Pub/Sub Messaging Library for Unity