Unity-Guide VS raycast-bouncing-bullets

Compare Unity-Guide vs raycast-bouncing-bullets and see what are their differences.

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Unity-Guide raycast-bouncing-bullets
2 4
39 11
- -
3.6 0.0
3 months ago over 1 year ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Unity-Guide

Posts with mentions or reviews of Unity-Guide. We have used some of these posts to build our list of alternatives and similar projects.

raycast-bouncing-bullets

Posts with mentions or reviews of raycast-bouncing-bullets. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-05.

What are some alternatives?

When comparing Unity-Guide and raycast-bouncing-bullets you can also consider the following projects:

raycast-bullet-trails - Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, and fires on left mouse click using the new input system.

UnityCore - A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.

GameDevTutorials - Houses various game development tutorials and resources.

worldspace-health-bars - Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial.

random-range - Learn a much simpler AND more powerful way to choose random values between two constants, curves, on a curve, or even a single value.

destructible-objects - Learn how to add destructible objects into your game - for free! In this tutorial you'll learn how to destroy any individual game object with a common "replacement" technique. Clean up afterwards with a subtle fade out effect.

sprite-dicing - Cross-engine tool for lossless compression of sprites with identical areas

christmas-lights - Learn how to add Christmas lights into your game, for free with this tutorial repository!

lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.

ai-series-part-34 - In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations.

Awesome-Gamedev - A curated collection of resources to game development.