Unity-Guide VS sprite-dicing

Compare Unity-Guide vs sprite-dicing and see what are their differences.

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Unity-Guide sprite-dicing
2 2
39 1,289
- -
3.6 7.6
4 months ago 9 days ago
C# Rust
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Unity-Guide

Posts with mentions or reviews of Unity-Guide. We have used some of these posts to build our list of alternatives and similar projects.

sprite-dicing

Posts with mentions or reviews of sprite-dicing. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Unity-Guide and sprite-dicing you can also consider the following projects:

raycast-bullet-trails - Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, and fires on left mouse click using the new input system.

Mackiloha - A suite of modding software for hacking milo engine based games

GameDevTutorials - Houses various game development tutorials and resources.

unity-texture-packer - :hammer: Utility to combine color channels from different textures into a single output.

raycast-bouncing-bullets - Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!

UnityTools - A small collection of tools that multiple projects make use of.

random-range - Learn a much simpler AND more powerful way to choose random values between two constants, curves, on a curve, or even a single value.

Aim-IK - A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.

lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.

ChromaTower - A hyper-casual mobile game exercise, heavily influenced by Voodoo's "Helix Jump"

Awesome-Gamedev - A curated collection of resources to game development.

com.hibzz.console - A simple in-game console for the unity engine