sprite-dicing
Mackiloha
sprite-dicing | Mackiloha | |
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2 | 1 | |
1,303 | 13 | |
- | - | |
7.6 | 10.0 | |
10 days ago | over 1 year ago | |
Rust | C# | |
MIT License | MIT License |
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sprite-dicing
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Is there a way to use this spritesheet with randomly scattered sprites, for my animations? Or do all of the sprites need to be consistently arranged?
https://github.com/elringus/SpriteDicing this will reuse parts of the sprite that are equal and minimise space it takes during import stage
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Why is the game so massive??
A lot of visual novel video games do this, especially those built using Unity because Unity has an open-source plugin developed by game developer Elringus that makes sprite dicing possible.
Mackiloha
What are some alternatives?
unity-texture-packer - :hammer: Utility to combine color channels from different textures into a single output.
ResoniteUnityPackagesImporter - Import Unity Packages into Resonite
UnityTools - A small collection of tools that multiple projects make use of.
BetaHangtime - Static Javascript App to record time under tension
Unity-Guide - Unity Engine Guide
GPSaveConverter - Utility to transfer save files between the games installed from the Xbox app and other storefronts. https://ko-fi.com/fr33dan
Aim-IK - A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.
Guitar-Hero-II-Deluxe-360 - Qol enhancements and additions to Guitar Hero II Xbox 360
ChromaTower - A hyper-casual mobile game exercise, heavily influenced by Voodoo's "Helix Jump"
rock-band-3-deluxe - QoL enhancements and additions to Rock Band 3
com.hibzz.console - A simple in-game console for the unity engine
Unity-Gyroscope-Parallax - Unity Parallax based on gyroscope components.