sprite-dicing VS Aim-IK

Compare sprite-dicing vs Aim-IK and see what are their differences.

sprite-dicing

Cross-engine tool for lossless compression of sprites with identical areas (by elringus)

Aim-IK

A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data. (by ehsan-mohammadi)
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sprite-dicing Aim-IK
2 1
1,303 318
- -
7.6 0.0
10 days ago over 1 year ago
Rust C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sprite-dicing

Posts with mentions or reviews of sprite-dicing. We have used some of these posts to build our list of alternatives and similar projects.

Aim-IK

Posts with mentions or reviews of Aim-IK. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing sprite-dicing and Aim-IK you can also consider the following projects:

Mackiloha - A suite of modding software for hacking milo engine based games

unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.

unity-texture-packer - :hammer: Utility to combine color channels from different textures into a single output.

Keyframes - Simple tweening for any data, akin to AnimationCurve & Gradient

UnityTools - A small collection of tools that multiple projects make use of.

OpenEOS - A lightweight & open-source port of the Epic Online Services (EOS) SDK in Unity Package format, with simple extensions that provide a smoother integration within Unity.

Unity-Guide - Unity Engine Guide

com.hibzz.console - A simple in-game console for the unity engine

ChromaTower - A hyper-casual mobile game exercise, heavily influenced by Voodoo's "Helix Jump"

UnityPlayerPrefsExtra - Unity PlayerPrefsExtra gives you the ability to save more complexe data types such as : Vectors, Bool, Colors, Lists, ... and it uses the Unity's PlayerPrefs behind the scene.

clay - A clay shader made in Unity 3D's ShaderGraph.