sprite-dicing
UnityTools
sprite-dicing | UnityTools | |
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2 | 2 | |
1,303 | 43 | |
- | - | |
7.6 | 2.7 | |
9 days ago | 12 months ago | |
Rust | C# | |
MIT License | BSD Zero Clause License |
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sprite-dicing
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Is there a way to use this spritesheet with randomly scattered sprites, for my animations? Or do all of the sprites need to be consistently arranged?
https://github.com/elringus/SpriteDicing this will reuse parts of the sprite that are equal and minimise space it takes during import stage
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Why is the game so massive??
A lot of visual novel video games do this, especially those built using Unity because Unity has an open-source plugin developed by game developer Elringus that makes sprite dicing possible.
UnityTools
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Have you ever wanted to smoothly go from perspective to orthographic?
If you're interested in the source, the component is here, and the small custom editor that adds the buttons in play mode is here. (Questions/PRs/CC/etc are welcome if you're bored or curious!)
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I feature creeped the heck out of t3ssel8r's awesome Animation Personality / Second Order Dynamics concept!
The majority of all that is in this file: https://github.com/cmdwtf/UnityTools/blob/main/Editor/Graph.cs
What are some alternatives?
Mackiloha - A suite of modding software for hacking milo engine based games
buildtool - A powerful automation tool for quickly and easily generating builds with Unity.
unity-texture-packer - :hammer: Utility to combine color channels from different textures into a single output.
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
Unity-Guide - Unity Engine Guide
FontainebleauDemo - Fontainebleau demo
Aim-IK - A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.
MyBox - MyBox is a set of attributes, tools and extensions for Unity
ChromaTower - A hyper-casual mobile game exercise, heavily influenced by Voodoo's "Helix Jump"
com.hibzz.console - A simple in-game console for the unity engine
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity