UnityTools
A small collection of tools that multiple projects make use of. (by cmdwtf)
FontainebleauDemo
Fontainebleau demo (by Unity-Technologies)
UnityTools | FontainebleauDemo | |
---|---|---|
2 | 2 | |
43 | 1,062 | |
- | 0.0% | |
2.7 | 0.0 | |
12 months ago | over 1 year ago | |
C# | C# | |
BSD Zero Clause License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityTools
Posts with mentions or reviews of UnityTools.
We have used some of these posts to build our list of alternatives
and similar projects.
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Have you ever wanted to smoothly go from perspective to orthographic?
If you're interested in the source, the component is here, and the small custom editor that adds the buttons in play mode is here. (Questions/PRs/CC/etc are welcome if you're bored or curious!)
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I feature creeped the heck out of t3ssel8r's awesome Animation Personality / Second Order Dynamics concept!
The majority of all that is in this file: https://github.com/cmdwtf/UnityTools/blob/main/Editor/Graph.cs
FontainebleauDemo
Posts with mentions or reviews of FontainebleauDemo.
We have used some of these posts to build our list of alternatives
and similar projects.
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Slightly panning the camera away from the center of screen based on player's movement.
Scene is a modified version of Unity's [Fontainebleau](https://github.com/Unity-Technologies/FontainebleauDemo) demo.
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A windy morning in the mountains.
Hey! I'm using a script from Unity's Fontainebleau demo to render a quad mesh with the the standard shader and emissive material. Then I turn up the diffusion up to 10 in the post processing stack's bloom, which gives it the soft glow. If your scene is small enough, you can simply parent the quad mesh to your main camera, otherwise you might have to use a second camera or shader to get it to render behind everything.
What are some alternatives?
When comparing UnityTools and FontainebleauDemo you can also consider the following projects:
sprite-dicing - Cross-engine tool for lossless compression of sprites with identical areas
buildtool - A powerful automation tool for quickly and easily generating builds with Unity.
OpenCAGE - A modding toolkit for Alien: Isolation that gives access to scripting, assets, configurations, and behaviour trees.