- sprite-dicing VS Mackiloha
- sprite-dicing VS unity-texture-packer
- sprite-dicing VS UnityTools
- sprite-dicing VS Unity-Guide
- sprite-dicing VS Aim-IK
- sprite-dicing VS ChromaTower
- sprite-dicing VS com.hibzz.console
- sprite-dicing VS Unity-Gyroscope-Parallax
- sprite-dicing VS Unity3d-RectMask2DCulling
- sprite-dicing VS unity-google-drive
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sprite-dicing reviews and mentions
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Is there a way to use this spritesheet with randomly scattered sprites, for my animations? Or do all of the sprites need to be consistently arranged?
https://github.com/elringus/SpriteDicing this will reuse parts of the sprite that are equal and minimise space it takes during import stage
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Why is the game so massive??
A lot of visual novel video games do this, especially those built using Unity because Unity has an open-source plugin developed by game developer Elringus that makes sprite dicing possible.
Stats
elringus/sprite-dicing is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of sprite-dicing is Rust.
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