Cross-engine tool for lossless compression of sprites with identical areas
Why do you think that https://github.com/mitay-walle/Unity3d-RectMask2DCulling is a good alternative to sprite-dicing
Cross-engine tool for lossless compression of sprites with identical areas
Why do you think that https://github.com/mitay-walle/Unity3d-RectMask2DCulling is a good alternative to sprite-dicing