sprite-dicing
ChromaTower
sprite-dicing | ChromaTower | |
---|---|---|
2 | 2 | |
1,303 | 3 | |
- | - | |
7.6 | 0.0 | |
11 days ago | about 3 years ago | |
Rust | C# | |
MIT License | - |
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sprite-dicing
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Is there a way to use this spritesheet with randomly scattered sprites, for my animations? Or do all of the sprites need to be consistently arranged?
https://github.com/elringus/SpriteDicing this will reuse parts of the sprite that are equal and minimise space it takes during import stage
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Why is the game so massive??
A lot of visual novel video games do this, especially those built using Unity because Unity has an open-source plugin developed by game developer Elringus that makes sprite dicing possible.
ChromaTower
What are some alternatives?
Mackiloha - A suite of modding software for hacking milo engine based games
ExponentialIdle-SaveGameEditor - Exponential Idle Save Game Editor
unity-texture-packer - :hammer: Utility to combine color channels from different textures into a single output.
FontainebleauDemo - Fontainebleau demo
UnityTools - A small collection of tools that multiple projects make use of.
buildtool - A powerful automation tool for quickly and easily generating builds with Unity.
Unity-Guide - Unity Engine Guide
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Aim-IK - A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
com.hibzz.console - A simple in-game console for the unity engine
MyBox - MyBox is a set of attributes, tools and extensions for Unity