Aim-IK
UnityPlayerPrefsExtra
Aim-IK | UnityPlayerPrefsExtra | |
---|---|---|
1 | 1 | |
307 | 51 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | about 1 year ago | |
C# | C# | |
MIT License | MIT License |
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Aim-IK
UnityPlayerPrefsExtra
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(Unity) Will Application.persistentDataPath work for a browser game's save/load feature?
PlayerPrefsExtra might be something useful. Personally I have never tried it since I am working on a mobile game though.
What are some alternatives?
unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.
Unity-Lua - A wrapper around MoonSharp that allows easy development of moddable Unity games
sprite-dicing - Cross-engine tool for lossless compression of sprites with identical areas
UnitySaveLoadSystem - A save/load system for Unity utilizing playerprefs so you can have persistent data on WebGL.
Keyframes - Simple tweening for any data, akin to AnimationCurve & Gradient
OpenEOS - A lightweight & open-source port of the Epic Online Services (EOS) SDK in Unity Package format, with simple extensions that provide a smoother integration within Unity.
com.hibzz.console - A simple in-game console for the unity engine
clay - A clay shader made in Unity 3D's ShaderGraph.
KarlsonLevelImporter - A mod for KARLSON to import custom levels!
unity3d-zoning - Functionality for drawing zones such as rooms on a grid in Unity 3D. Sample project included.